FBX 7.4 Binary Exporter replaces all meshes with the same name when working with linked libraries. #43707
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Reference: blender/blender-addons#43707
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System Information
Windows 8.1
Blender Version
Broken: 2.73 hash b4d8fb5
When using the FBX 7.4 Binary exporter on a file with linked libraries, all meshes that share a name are replaced with the mesh from the last linked file.
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
Create Alice.blend with a cube object called Alice in it. Keep the standard mesh name 'Cube'.
Create Bob.blend with a sphere object called Bob in it. Change the mesh name from 'Sphere' to 'Cube'. Add Bob to a group called 'Bob'.
In Alice.blend, 'Add Linked' (Ctrl+Alt+O), browse to the group Bob in Bob.blend and add it to the scene.
You should now have a cube Alice and a sphere Bob in your scene.
Export using the FBX 7.4 Binary exporter to AliceAndBob.fbx
Open AliceAndBob.fbx in your favourite model viewer. You should see two spheres, rather than a cube and a sphere.
(optional) Create Carol.blend with a cone shape and follow the previous steps. AliceAndBobAndCarol.fbx should end up all cones.
aliceandbobandcarol.fbx
alice.blend
bob.blend
carol.blend
Changed status to: 'Open'
Added subscriber: @WispBart
Added subscriber: @Sergey
Added subscriber: @mont29
@mont29, any ideas here?
Meh, yes, quite simple actually, exporter is not aware at all of libraries namespace stuff… will fix asap.
This issue was referenced by
17a28df49c
Changed status from 'Open' to: 'Resolved'
Closed by commit
17a28df49c
.