fbx export shapekeys #44710
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Reference: blender/blender-addons#44710
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System Information
MS Windows 7, Geforce GTX 690
Blender Version
Broken: 2.74
Short description of error
Exact steps for others to reproduce the error
lips mouth ``are missing
, while blendshapes for eyebrows, tongue, teeth are thereBased on a (as simple as possible) attached .blend file with minimum amount of steps
Cannot upload file due to size constraints (simplified still 8 MB zipped)
Changed status to: 'Open'
Added subscriber: @Pitrs
That kind of issue should be easy to reproduce with a much simpler case, I cannot work on FBX with complex files anyways. Please attach here a simple, reproducible case of the issue (and please also first check it’s still valid with a build from our buildbot).
ShapeKeysTest.blend
Hi Bastien,
here comes the .blend file......
Greetings
Peter
Hi Bastien,
tried the nighly build,
but still the same result: shapekeys of the "face"-mesh are not exported.
Greetings
Peter
Here all skeys from the face ('body' mesh) are missing after export/reimport in blender… But those look broken to me, just small slider-value other than zero give huge, ugly deformations.
Tong, eyebrow etc. looks OK. Will check further tomorrow on this, too.
Changed status from 'Open' to: 'Archived'
OK, so not bug here actually. There are two things to know when intending to export skeys:
Hi Bastien, you are right: tried it with Export modifiers unchecked, works fine :)
Thanks a lot
Peter