Texture Projection #44849
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Reference: blender/blender-addons#44849
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Project: Blender Extensions
Tracker: Python Scripts Upload
Blender: 2.70-
Category: UV
Python: 3.4
Script name: Texture Projection
Author(s): Nutti
Status: Open
Hi,
I wrote new blender's add-on.
This add-on can project texture to mesh in View3D mode.
Here is usage.
Also, I made tutorial video.
Blender Addon Texture Projection (v0.1) Tutorial
[GitHub]
https://github.com/nutti/Texture-Projection
Any problems, comments and proposals are welcome.
Thanks.
Changed status to: 'Open'
Added subscriber: @nutti
Added subscriber: @Psy-Fi
Changed status from 'Open' to: 'Archived'
Hi, this is basically a minor workflow booster. We already can project a texture real time and preview the result in the viewport by transforming the uvs in real time.
It's great that it works for you but we try not to include every minor add-on like that in our official add-ons. lest we end up with too many.
Thanks for the patch but I will be closing this.
Hi,
Thanks for your comment.
I understood your appointment.
However, I have a question about your comment.
Which offcial add-on you said real time preview?
Is this add-on exactly same as official add-on you said?
Thanks.
It's not an add-on. We have projection operator and uv transform in core blender. You can already see what part of the texture will be on a mesh in the UV editor.
There's also the UV project modifier which is real time.
Ah...
Do you say offcial add-on must not combination of exist features?
Yes, if it's just one or two steps away from existing functionality it's not a good candidate for inclusion. That's why I mentioned "workflow booster" above.
OK, I can understand policies.
And sorry for my ignorance.
Thanks!
Would this addon fix blenders broken texture projection implementation? In most professional software you do not have to subdivide your mesh 10000 times to get enough UV density to preview a camera projection. For example in Cinema 4D you can preview real-time camera projection in the viewport on low poly models without the need to subdivide the base geometry hundreds of times. Can someone make an addon to fix Blender’s broken implementation of texture projection? I can’t tell because Nutti has made the YouTube tutorial video private and has removed the GitHub page.
@Felix-Geen
Texture Projection feature is now implemented in Magic UV add-on which is built-in add-on.
You can try it instead.