True Subdivision Dicing Rate #45780
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Reference: blender/blender-addons#45780
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System Information
Windows 8.1
Nvidia GTX 660M
Blender Version
Broken: 2.75a
Short description of error
When using Cycles and the dicing rate option with true subdivison in experimental feature set, the original faces of the model get split and displaced. The dicing rate appears to work on these original faces, as it is shown by the wireframe input in cycles.
Exact steps for others to reproduce the error
Create any model, set the renderer to Cycles, set the Feature Set to Experimental, in the Object Data tab set the Displacement method to True and Use subdivision to True. Add a cycles material and in the node editor add a texture to the displacement node imput of the Material Output node. Preview or render the model.
Changed status to: 'Open'
Added subscriber: @tehtoast
The .blend file already set up: http://www.pasteall.org/blend/37538
Sorry, got caught up in the thinking. The name of the bug should be True Displacement Dicing Rate.
Added subscriber: @nudelZ
read the BA thread - this feature is
Added subscriber: @mont29
Changed status from 'Open' to: 'Archived'
Please always attach .blend files here, pasteall.org is volatile storage: BlenderDicingBug.blend
BA thread: http://blenderartists.org/forum/showthread.php?372907-True-Displacement-Problem&highlight=dicing+rate+cycles
So thanks for the report, but as a rule of thumb if a feature is in experimental, it’s that it’s not considered fully working yet ;).