Axis orientation transformation via console (or python script) doesn't work in edit mode #46003

Closed
opened 2015-09-03 11:38:32 +02:00 by Nicola · 6 comments

System Information
Operating system and graphics card

Blender Version
Broken: 2.75.4 4ac5859
Broken: 2.75.4 5fe9b36

Short description of error
If I try to scale a mesh in edit mode, for example, along Z axis with normal orientation, it works;

when I do the same operation via console
(bpy.ops.transform.resize(value=(1, 1, 0), constraint_axis=(False, False, True), constraint_orientation='NORMAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=14.421),
it works along local orientation.constraint_orientation issue.png

**System Information** Operating system and graphics card **Blender Version** Broken: 2.75.4 4ac5859 Broken: 2.75.4 5fe9b36 **Short description of error** If I try to scale a mesh in edit mode, for example, along Z axis with normal orientation, it works; when I do the same operation via console (bpy.ops.transform.resize(value=(1, 1, 0), constraint_axis=(False, False, True), constraint_orientation='NORMAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=14.421), it works along local orientation.![constraint_orientation issue.png](https://archive.blender.org/developer/F230047/constraint_orientation_issue.png)
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @NicolaFrascati

Added subscriber: @NicolaFrascati
Campbell Barton self-assigned this 2015-09-03 13:08:10 +02:00
Author

Added subscriber: @ideasman42

Added subscriber: @ideasman42
Author

thank you @ideasman42

is it an hard to solve bug?

thank you @ideasman42 is it an hard to solve bug?

This issue was referenced by blender/blender@a2b80d4c48

This issue was referenced by blender/blender@a2b80d4c4878315cf453e1c374fba91f06d120a7

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender-addons#46003
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