Blender fbx does not export normals correctly for blendshapes #46019

Open
opened 2015-09-05 02:42:38 +02:00 by David O'Sullivan · 13 comments

System Information
Win7 x64

Blender Version
Broken: 2.75
Worked: (optional)

Short description of error
When exporting a model that has blendshapes as fbx, the resulting model does not get the correct normals, it only seems to get the normals from the base shape rather than the normals it should get when the blendshape is applied.

Exact steps for others to reproduce the error
For more details and example photos please see here http://forum.unity3d.com/threads/uma-unity-multipurpose-avatar-on-the-asset-store.219175/page-67#post-2281165

**System Information** Win7 x64 **Blender Version** Broken: 2.75 Worked: (optional) **Short description of error** When exporting a model that has blendshapes as fbx, the resulting model does not get the correct normals, it only seems to get the normals from the base shape rather than the normals it should get when the blendshape is applied. **Exact steps for others to reproduce the error** For more details and example photos please see here http://forum.unity3d.com/threads/uma-unity-multipurpose-avatar-on-the-asset-store.219175/page-67#post-2281165

Changed status to: 'Open'

Changed status to: 'Open'

Added subscriber: @davidosullivan

Added subscriber: @davidosullivan
Aaron Carlisle self-assigned this 2015-09-05 04:34:51 +02:00
Aaron Carlisle removed their assignment 2015-09-05 04:35:23 +02:00
Bastien Montagne was assigned by Aaron Carlisle 2015-09-05 04:35:23 +02:00

Added subscriber: @Sergey

Added subscriber: @Sergey

Please always attach small /blend file which demonstrated the issue.

Please always attach small /blend file which demonstrated the issue.

And please stop linking to forums posts in reports! We need all relevant info here, not on some random remote place that may go offline or break links at any time!

And please stop linking to forums posts in reports! We need all relevant info **here**, not on some random remote place that may go offline or break links at any time!

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

Actually, this is not a bug, but rather a TODO (we have no way to access normals from a shape-key currently in Blender, will add that but this does not qualifies as a bug - and cannot be added to master that close of a release).

Actually, this is not a bug, but rather a TODO (we have no way to access normals from a shape-key currently in Blender, will add that but this does not qualifies as a bug - and cannot be added to master that close of a release).

Added subscriber: @superpingu

Added subscriber: @superpingu

This problem still seems to be present in 2.78c. Normals of blend shapes still are the ones of the base shape. I tried both in binary and ascii.

This problem still seems to be present in 2.78c. Normals of blend shapes still are the ones of the base shape. I tried both in binary and ascii.

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Yeah… actually, correct commit now Blender-side is blender/blender@cdd727b7ce (seems like there were some history rewriting :| ).

Re-opened and moved as TODO task.

Yeah… actually, correct commit now Blender-side is blender/blender@cdd727b7ce (seems like there were some history rewriting :| ). Re-opened and moved as TODO task.
Bastien Montagne removed their assignment 2019-08-12 16:00:26 +02:00

Added subscriber: @mont29

Added subscriber: @mont29

Added subscriber: @DougRichardson

Added subscriber: @DougRichardson
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Reference: blender/blender-addons#46019
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