Blender fbx does not export normals correctly for blendshapes #46019
Short description of error
When exporting a model that has blendshapes as fbx, the resulting model does not get the correct normals, it only seems to get the normals from the base shape rather than the normals it should get when the blendshape is applied.
Exact steps for others to reproduce the error
For more details and example photos please see here http://forum.unity3d.com/threads/uma-unity-multipurpose-avatar-on-the-asset-store.219175/page-67#post-2281165
Please always attach small /blend file which demonstrated the issue.
And please stop linking to forums posts in reports! We need all relevant info here, not on some random remote place that may go offline or break links at any time!
Actually, this is not a bug, but rather a TODO (we have no way to access normals from a shape-key currently in Blender, will add that but this does not qualifies as a bug - and cannot be added to master that close of a release).
This problem still seems to be present in 2.78c. Normals of blend shapes still are the ones of the base shape. I tried both in binary and ascii.
Yeah… actually, correct commit now Blender-side is blender/blender@cdd727b7ce (seems like there were some history rewriting :| ).
Re-opened and moved as TODO task.
Deleting a branch is permanent. Although the deleted branch may exist for a short time before cleaning up, in most cases it CANNOT be undone. Continue?