Import FBX: Blender 2,.76 version breaks mesh rotation on FBX import (from Makehuman) #46581
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Reference: blender/blender-addons#46581
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System Information
Windows 10 Nvidia Quadro k2000
Blender Version
Broken: 2.76 2015-10-11 06 55 48f7dd6
Worked: (optional) Blender 2.75
Short description of error
MakeHuman mesh improrperly lies on back after FBX import into Blender 2.76
Exact steps for others to reproduce the error
Based on a (as simple as possible) attached .blend file with minimum amount of steps
(Example .fbx file attached along with images of the old Blender 2.75 result and the new Blender 2.76 result )
This change in behavior is active on the MakeHuman BugTracker as well. This discussion indicates that the Blender 2.75 import behavior is consistent with the Autodesk FBX tool rather than the Blender 2.76 import behavior.
http://bugtracker.makehumancommunity.org/issues/967#change-5392
MH1963.fbx
Changed status to: 'Open'
Added subscriber: @RobertBaer
Added subscriber: @mont29
Ehhhhh… Well, I can’t remember changing anything in that area of importer since 2.75… but well, will have a closer look asap (and why, why, why is makehuman fa(i)lling into FBX nightmare too :'( ).
Added subscriber: @AlexandreLEPRETRE
The problem seems new to 2.76 in the FBX importer (not 100% sure), and can be reproduced with many of my .FBX character files, and this is important not only those coming from MakeHuman (nightly build). One of my characters exported from Mixamo Fuse 1.3.4 has the same errors, plus others :
Image 1 shows the skeleton, separated and scaled incorrectly from the mesh
Image 2 shows the deformation on the hands on the mesh
And the source FBX file, coming from Mixamo Fuse
Witch_01.fbx
For reference, the same file imported in 3DS MAX works perfectly well
I'm working on a new game and this is a real big problem for me and my team. Import from the file in Unreal Engine 4 works like a charm, thank God, but we can't easily work on the file or the animations, and it's slowing us down. And we don't want to go back to 3DS MAX after switching to Blender ;-)
I will try today on Make Human and Fuse with other export / import filters, like Collada .DAE to see if the problems appear also (but I don't think so).
I'll keep you informed !
Issue comes from commit
d7fa659c6f
, will investigate more later.This issue was referenced by
daf500661e
Changed status from 'Open' to: 'Resolved'