Wrong Znormal translate using bpy.ops.transform.translate #46741
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Reference: blender/blender-addons#46741
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System Information
Windows 10 x64, Nvidia gtx970
Blender Version
Broken: 2.76.2 f337fea
Short description of error
When I try to move some faces of a mesh along Z normal axis using "bpy.ops.transform.translate(value=(0, 0, 10), constraint_axis=(False, False, True), constraint_orientation='NORMAL')" give a wrong result.
As show in the image, it doesn't work as expected (Icosphere.001 is edited by modeling by hand with same Z distance)
Exact steps for others to reproduce the error
Changed status to: 'Open'
Added subscriber: @NicolaFrascati
Changed status from 'Open' to: 'Resolved'
Please always test with the latest release, this is working in 2.77.where can i find 2.77?
I've tested until 2.76 8c84a18, latest at https://builder.blender.org/download/
As sorry, my mistake (2.76 is latest release). I'll check on this - we had another bug regarding normal transform from Python reported recently and a fix was committed.
do you mean this https://developer.blender.org/T46003 ?
Always me :P
Anyway, thank you for your support!
This issue was referenced by blender/blender@137ca0b241