FBX import from Wow Model Viewer not working. #46912

Closed
opened 2015-12-02 13:20:44 +01:00 by Neil · 9 comments

System Information
Windows 10 Pro, NVIDIA GeForce GTX 970

Blender Version
Broken: 2.76b f337fea

Short description of error
When importing .FBX file from wow model viewer the import fails

Exact steps for others to reproduce the error

import the attached FBX file.

pana.fbx

view error.

**System Information** Windows 10 Pro, NVIDIA GeForce GTX 970 **Blender Version** Broken: 2.76b f337fea **Short description of error** When importing .FBX file from wow model viewer the import fails **Exact steps for others to reproduce the error** import the attached FBX file. [pana.fbx](https://archive.blender.org/developer/F261979/pana.fbx) view error.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @NeilHickman

Added subscriber: @NeilHickman
Bastien Montagne self-assigned this 2015-12-02 14:03:30 +01:00

Added subscriber: @mont29

Added subscriber: @mont29

Fixing the crash itself is easy, but it gives a totally broken armature… Looks like there are some odds stuff going on with bones relations in this file. Are you sure that it is valid (i.e. it loads correctly on reference app like 3dsmax or Maya)?

Fixing the crash itself is easy, but it gives a totally broken armature… Looks like there are some odds stuff going on with bones relations in this file. Are you sure that it is valid (i.e. it loads correctly on reference app like 3dsmax or Maya)?
Author

It loads correctly in Cinema 4D. I don't have 3dsmax or maya to test with.

It loads correctly in Cinema 4D. I don't have 3dsmax or maya to test with.

Sigh then I guess it means it works OK with FBX SDK… And yet another crappy case of bad relation between bones/armature to investigate… Looks like here we have no root at all, just a bunch of bone chains.

The time lost trying to maintain that mess is really amazing. :(

*Sigh* then I guess it means it works OK with FBX SDK… And yet another crappy case of bad relation between bones/armature to investigate… Looks like here we have no root at all, just a bunch of bone chains. The time lost trying to maintain that mess is really amazing. :(

OK, found the issue - first FBX file ever I see using Limb subtype (mixed together with LimbNode even)… Looks like just adding that as bone type fixes it, will commit and we'll see.

OK, found the issue - first FBX file ever I see using `Limb` subtype (mixed together with `LimbNode` even)… Looks like just adding that as bone type fixes it, will commit and we'll see.

This issue was referenced by 2c2c7751c4

This issue was referenced by 2c2c7751c41765e35422f5da2fb1650ec9637721

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
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Reference: blender/blender-addons#46912
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