Binary FBX (Version 7.3) with parented root bone does not import at all #47344
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Reference: blender/blender-addons#47344
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System Information
Linux Mint 17.3 Rosa, NVIDIA 660 TI
Proprietary Drivers, Version 361.18-0ubuntu0~gpu14.04.2
Blender Version
Broken: 2.76b, f337fea
Worked: Unknown
Short description of error
When importing FBX files exported from World of Warcraft Model Viewer (and converted to binary format), the resulting files will not import correctly into Blender.
Mesh data is imported, but is not bound to any objects. Animation data and armatures are not imported at all.
The log does not show any errors, and simply shows normal operation output.
A sample file is available here: boar.fbx
Exact steps for others to reproduce the error
The import should complete without errors, but nothing will appear. Mesh data can be seen unbound to any objects.
Changed status to: 'Open'
Added subscriber: @Jargon
Added subscriber: @Blendify
Changed status from 'Open' to: 'Archived'
As far as I know, this fbx file is illegal (it parents the first bone to the boar object itself - never saw that in any FBX so far, and when I was doing that with our exporter generated FBX files did not load in any AD product, so…). Afaik, FBS armatures (i.e. NULL node or Root bones) should not be parented.
That's odd - this file does load fine in 3DS Max and Maya. I haven't tested it with any other of Autodesk's program, but it should be valid as far as I know. I've used it and other files from the same source before in Max.
Changed status from 'Archived' to: 'Open'
Rmgrmllll… OK, if it loads in Max, then it’s not illegal… sigh¹⁰⁰… One more odd case we'd have to support…
Added subscriber: @BrendonMurphy
Changed status from 'Open' to: 'Archived'
closing as archived. no activity.
Changed status from 'Archived' to: 'Open'
Please let me handle bugs assigned to myself, am not exactly an inactive dev here…
Removed subscriber: @Blendify
closing as archived, no activity 3 years.
old bugs can be searched.
Changed status from 'Open' to: 'Archived'
Changed status from 'Archived' to: 'Open'
@BrendonMurphy Seriously. Please stop doing this.
Added subscriber: @mont29
Added subscriber: @lichtwerk
Reconfirmed, still an issue.
Since it has not seen any progress, will tag as Known Issue...
Binary FBX (Version 7.3) with multiple animations and a mesh does not import at allto Binary FBX (Version 7.3) with parented root bone does not import at all