Update callback of API defined property not called on keyframed property #48285
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#48285
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Ubuntu 14.04
Blender Version
Broken: 2.77a
Worked: (optional)
Short description of error
Update callback of API defined property not called on keyframed property
Exact steps for others to reproduce the error
See attached file :
update_cb_keyframed.blend
Changed status to: 'Open'
Added subscriber: @JulienDuroure
Added subscriber: @ideasman42
has been reported blender/blender#37473, #28286.
Would be good to note this in RNA docs though.
As noted by Campbell, this is a known problem :(
Unfortunately, we cannot enable this for all properties - last time we did, people were getting random crashes when trying to load their scene files (with lots of compo nodes), as most of those things end up doing some crazy things (e.g. immediately force recalc right then and there) in their update callbacks.
Closed as duplicate of blender/blender#37473