node_tree.is_updated don't work with recent builds #48480

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opened 2016-05-20 17:53:49 +02:00 by Thomas Szepe · 5 comments
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Blender Version
Broken: (Buildbot 2.77 29a17d5 2016-05-16, own build 2.77 9d19533 2016-05-16)
Worked: (2.77a abf6f08)

Short description of error
node_tree.is_updated returns always False with actual builds.

Exact steps for others to reproduce the error
Run the script and change color ramp node.

Test file: NodeUpdateBug.blend

**Blender Version** Broken: (Buildbot 2.77 29a17d5 2016-05-16, own build 2.77 9d19533 2016-05-16) Worked: (2.77a abf6f08) **Short description of error** node_tree.is_updated returns always False with actual builds. **Exact steps for others to reproduce the error** Run the script and change color ramp node. Test file: [NodeUpdateBug.blend](https://archive.blender.org/developer/F313818/NodeUpdateBug.blend)
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Changed status to: 'Open'

Changed status to: 'Open'
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Added subscriber: @hg1

Added subscriber: @hg1

Added subscriber: @Sergey

Added subscriber: @Sergey

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Sergey Sharybin self-assigned this 2016-05-24 12:19:43 +02:00

Nodes which are not connected to output no longer tags tree as updated. This is done to avoid unnecessary re-renders when artists are working on an unconnected parts of the shading tree.

So thanks for the report, but it's so far intentional.

Nodes which are not connected to output no longer tags tree as updated. This is done to avoid unnecessary re-renders when artists are working on an unconnected parts of the shading tree. So thanks for the report, but it's so far intentional.
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Reference: blender/blender-addons#48480
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