fbx exporter, Blender 2.77a reports a same node (357572814) several times #49197

Closed
opened 2016-08-30 01:06:16 +02:00 by Raul Aguaviva · 12 comments

armatures.blend

armatures.fbx

Please find the .blend file and the .fbx files attached to this bug report.

In case it matters I created 1 cube and the rest of cubes were created by copy pasting.

Using fbx2json.py I get the following:

       ["Model", [**357572814**, "Bone_end::Model", "LimbNode"], "LSS", [
          ["Version", [232], "I", []],
          ["Properties70", [], "", [
              ["P", ["Lcl Translation", "Lcl Translation", "", "A", 0.0, 1.0, 0.0], "SSSSDDD", []],
              ["P", ["DefaultAttributeIndex", "int", "Integer", "", 0], "SSSSI", []],
              ["P", ["InheritType", "enum", "", "", 1], "SSSSI", []]]],
          ["MultiLayer", [0], "I", []],
          ["MultiTake", [0], "I", []],
          ["Shading", [true], "C", []],
          ["Culling", ["CullingOff"], "S", []]]],
      ["NodeAttribute", [502637139, "Bone_end::NodeAttribute", "LimbNode"], "LSS", [
          ["TypeFlags", ["Skeleton"], "S", []],
          ["Properties70", [], "", [
              ["P", ["Size", "double", "Number", "", 330.0000049173832], "SSSSD", []]]]]],
      ["Model", [**357572814**, "Bone_end::Model", "LimbNode"], "LSS", [
          ["Version", [232], "I", []],
          ["Properties70", [], "", [
              ["P", ["Lcl Translation", "Lcl Translation", "", "A", 0.0, 1.0, 0.0], "SSSSDDD", []],
              ["P", ["DefaultAttributeIndex", "int", "Integer", "", 0], "SSSSI", []],
              ["P", ["InheritType", "enum", "", "", 1], "SSSSI", []]]],
          ["MultiLayer", [0], "I", []],
          ["MultiTake", [0], "I", []],
          ["Shading", [true], "C", []],
          ["Culling", ["CullingOff"], "S", []]]],
      ["NodeAttribute", [502637139, "Bone_end::NodeAttribute", "LimbNode"], "LSS", [
          ["TypeFlags", ["Skeleton"], "S", []],
          ["Properties70", [], "", [
              ["P", ["Size", "double", "Number", "", 330.0000049173832], "SSSSD", []]]]]],
      ["Model", [**357572814**, "Bone_end::Model", "LimbNode"], "LSS", [
          ["Version", [232], "I", []],
          ["Properties70", [], "", [
              ["P", ["Lcl Translation", "Lcl Translation", "", "A", 0.0, 1.0, 0.0], "SSSSDDD", []],
              ["P", ["DefaultAttributeIndex", "int", "Integer", "", 0], "SSSSI", []],
              ["P", ["InheritType", "enum", "", "", 1], "SSSSI", []]]],
          ["MultiLayer", [0], "I", []],
          ["MultiTake", [0], "I", []],
          ["Shading", [true], "C", []],
          ["Culling", ["CullingOff"], "S", []]]],
[armatures.blend](https://archive.blender.org/developer/F347782/armatures.blend) [armatures.fbx](https://archive.blender.org/developer/F347781/armatures.fbx) Please find the .blend file and the .fbx files attached to this bug report. In case it matters I created 1 cube and the rest of cubes were created by copy pasting. Using fbx2json.py I get the following: ``` ["Model", [**357572814**, "Bone_end::Model", "LimbNode"], "LSS", [ ["Version", [232], "I", []], ["Properties70", [], "", [ ["P", ["Lcl Translation", "Lcl Translation", "", "A", 0.0, 1.0, 0.0], "SSSSDDD", []], ["P", ["DefaultAttributeIndex", "int", "Integer", "", 0], "SSSSI", []], ["P", ["InheritType", "enum", "", "", 1], "SSSSI", []]]], ["MultiLayer", [0], "I", []], ["MultiTake", [0], "I", []], ["Shading", [true], "C", []], ["Culling", ["CullingOff"], "S", []]]], ["NodeAttribute", [502637139, "Bone_end::NodeAttribute", "LimbNode"], "LSS", [ ["TypeFlags", ["Skeleton"], "S", []], ["Properties70", [], "", [ ["P", ["Size", "double", "Number", "", 330.0000049173832], "SSSSD", []]]]]], ["Model", [**357572814**, "Bone_end::Model", "LimbNode"], "LSS", [ ["Version", [232], "I", []], ["Properties70", [], "", [ ["P", ["Lcl Translation", "Lcl Translation", "", "A", 0.0, 1.0, 0.0], "SSSSDDD", []], ["P", ["DefaultAttributeIndex", "int", "Integer", "", 0], "SSSSI", []], ["P", ["InheritType", "enum", "", "", 1], "SSSSI", []]]], ["MultiLayer", [0], "I", []], ["MultiTake", [0], "I", []], ["Shading", [true], "C", []], ["Culling", ["CullingOff"], "S", []]]], ["NodeAttribute", [502637139, "Bone_end::NodeAttribute", "LimbNode"], "LSS", [ ["TypeFlags", ["Skeleton"], "S", []], ["Properties70", [], "", [ ["P", ["Size", "double", "Number", "", 330.0000049173832], "SSSSD", []]]]]], ["Model", [**357572814**, "Bone_end::Model", "LimbNode"], "LSS", [ ["Version", [232], "I", []], ["Properties70", [], "", [ ["P", ["Lcl Translation", "Lcl Translation", "", "A", 0.0, 1.0, 0.0], "SSSSDDD", []], ["P", ["DefaultAttributeIndex", "int", "Integer", "", 0], "SSSSI", []], ["P", ["InheritType", "enum", "", "", 1], "SSSSI", []]]], ["MultiLayer", [0], "I", []], ["MultiTake", [0], "I", []], ["Shading", [true], "C", []], ["Culling", ["CullingOff"], "S", []]]],
Bastien Montagne was assigned by Raul Aguaviva 2016-08-30 01:06:16 +02:00
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @xchip

Added subscriber: @xchip

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, small and simple .blend and/or other files to do so if needed, etc.

Please follow our submission template and guidelines and make a complete, valid bug report, with required info, precise description of the issue, precise steps to reproduce it, **small and simple** .blend and/or other files to do so if needed, etc.
Raul Aguaviva changed title from fbx exporter, Blender reports a same node (357572814) several times to fbx exporter, Blender 2.77a reports a same node (357572814) several times 2016-08-30 12:04:29 +02:00
Author

(Attached now the 2 involved files needed to repro.)

(Attached now the 2 involved files needed to repro.)

Thanks, could reproduce the issue, fix is incoming.

Thanks, could reproduce the issue, fix is incoming.

This issue was referenced by 3dc2ed11c0

This issue was referenced by 3dc2ed11c05de63d2d98b9914f5f1e1b25db8f6f

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Author

Thanks, you guys are awesome! It works like a charm.

Thanks, you guys are awesome! It works like a charm.
Author

Hi, will this fix make it into 2.78?

Hi, will this fix make it into 2.78?

Yes, it should be in next RC even. :)

Yes, it should be in next RC even. :)

Eeeek! It’s actually even in 2.78 RC1 already, http://download.blender.org/release/Blender2.78/

Eeeek! It’s actually even in 2.78 RC1 already, http://download.blender.org/release/Blender2.78/
Author

Fantastic, it's working great!

Fantastic, it's working great!
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Reference: blender/blender-addons#49197
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