FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions #51633

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opened 2017-05-26 12:43:52 +02:00 by KiJeon · 19 comments

Blender Version
Broken: 2.78

Short description of error
I'm having a strange problem of certain bones in my rig causing a weird distortion when exported to .fbx and imported into Unity. Basically, the problem bones are causing the mesh to look eaten away:

distortedMesh.jpg

Note the cheek area where it looks punched in instead of being smooth. I've done many tests, but can't figure out what's happening. Looks to be a bug. All the other bones are fine except for 3 problem bones.

Problem file attached.

**Blender Version** Broken: 2.78 **Short description of error** I'm having a strange problem of certain bones in my rig causing a weird distortion when exported to .fbx and imported into Unity. Basically, the problem bones are causing the mesh to look eaten away: ![distortedMesh.jpg](https://archive.blender.org/developer/F609729/distortedMesh.jpg) Note the cheek area where it looks punched in instead of being smooth. I've done many tests, but can't figure out what's happening. Looks to be a bug. All the other bones are fine except for 3 problem bones. Problem file attached.
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Changed status to: 'Open'

Changed status to: 'Open'
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We cannot do anything without an example. Please attach the file you said you had attached.
Also, be sure to test with the latest version of Blender, preferrably a daily build from https://builder.blender.org/download/.

We cannot do anything without an example. Please attach the file you said you had attached. Also, be sure to test with the latest version of Blender, preferrably a daily build from https://builder.blender.org/download/.
Author

Ah, sorry, it was late, haha. Here's the file: RigDistortionProblem.blend

Tested with the latest build.. which may be even buggier as the exports don't appear in Unity's viewport when brought into a scene (i.e. geometry's invisible and I only see the pivot point, happens also with just vanilla Suzanne).
However, in the preview window, I'm able to see the geometry, and it has the same "eaten away" distortion.

Ah, sorry, it was late, haha. Here's the file: [RigDistortionProblem.blend](https://archive.blender.org/developer/F610028/RigDistortionProblem.blend) Tested with the latest build.. which may be even buggier as the exports don't appear in Unity's viewport when brought into a scene (i.e. geometry's invisible and I only see the pivot point, happens also with just vanilla Suzanne). However, in the preview window, I'm able to see the geometry, and it has the same "eaten away" distortion.

I can open the file, but I don't see any of the distortion at all with a buildbot build of version blender/blender@0021268.

I can open the file, but I don't see any of the distortion at all with a buildbot build of version blender/blender@0021268.
Bastien Montagne self-assigned this 2017-05-27 14:50:11 +02:00
Bastien Montagne changed title from Exported rigged geometry weirdly distorted, looks eaten away at bone positions to FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions 2017-05-27 14:50:23 +02:00
Author

There should be as I've also confirmed this with a co-worker.

Did you export a .fbx out of Blender and tried importing into Unity? You could also try Autodesk's FBX Review as I've found that shows the distortion as well.
Strangely enough, importing the .fbx back into Blender itself doesn't show the distortion, but the distortion doesn't only show up in Unity, which makes me suspect it's not Unity's problem.

There should be as I've also confirmed this with a co-worker. Did you export a .fbx out of Blender and tried importing into Unity? You could also try Autodesk's FBX Review as I've found that shows the distortion as well. Strangely enough, importing the .fbx back into Blender itself doesn't show the distortion, but the distortion doesn't only show up in Unity, which makes me suspect it's not Unity's problem.

I really need something simpler to investigate that whole rig with all the control bones, drivers, constraints etc. is really way too complex. It’s actually really complex for exporter even, for start. Might be related to #52039 actually, but kind of hard to say here…

I really need something simpler to investigate that whole rig with all the control bones, drivers, constraints etc. is **really** way too complex. It’s actually really complex for exporter even, for start. Might be related to #52039 actually, but kind of hard to say here…

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.

More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.
Author

Oh, forgot to respond to this. The exporting itself works just fine for me.

I originally included the whole rig because I don't know what's causing the problem. Not that I do now, but through trial and error, I simplified the setup somewhat to help you guys narrow down the problem.

Again, to reiterate, you don't see the problem in Blender, but if you import the exported file into some other programs (e.g. Unity), you'll see it.

RigDistortionProblem02.blend

Oh, forgot to respond to this. The exporting itself works just fine for me. I originally included the whole rig because I don't know what's causing the problem. Not that I do now, but through trial and error, I simplified the setup somewhat to help you guys narrow down the problem. Again, to reiterate, you don't see the problem in Blender, but if you import the exported file into some other programs (e.g. Unity), you'll see it. [RigDistortionProblem02.blend](https://archive.blender.org/developer/F689656/RigDistortionProblem02.blend)

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'

Thanks, will check.

Thanks, will check.

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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Closing as archived, no activity since 2017

Closing as archived, no activity since 2017

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Bastien Montagne removed their assignment 2019-08-12 16:04:49 +02:00

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Reference: blender/blender-addons#51633
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