FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positions #51633
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#51633
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Blender Version
Broken: 2.78
Short description of error
I'm having a strange problem of certain bones in my rig causing a weird distortion when exported to .fbx and imported into Unity. Basically, the problem bones are causing the mesh to look eaten away:
Note the cheek area where it looks punched in instead of being smooth. I've done many tests, but can't figure out what's happening. Looks to be a bug. All the other bones are fine except for 3 problem bones.
Problem file attached.
Changed status to: 'Open'
Added subscriber: @0o00o0oo
Added subscriber: @dr.sybren
We cannot do anything without an example. Please attach the file you said you had attached.
Also, be sure to test with the latest version of Blender, preferrably a daily build from https://builder.blender.org/download/.
Ah, sorry, it was late, haha. Here's the file: RigDistortionProblem.blend
Tested with the latest build.. which may be even buggier as the exports don't appear in Unity's viewport when brought into a scene (i.e. geometry's invisible and I only see the pivot point, happens also with just vanilla Suzanne).
However, in the preview window, I'm able to see the geometry, and it has the same "eaten away" distortion.
I can open the file, but I don't see any of the distortion at all with a buildbot build of version blender/blender@0021268.
Exported rigged geometry weirdly distorted, looks eaten away at bone positionsto FBX: Exported rigged geometry weirdly distorted, looks eaten away at bone positionsThere should be as I've also confirmed this with a co-worker.
Did you export a .fbx out of Blender and tried importing into Unity? You could also try Autodesk's FBX Review as I've found that shows the distortion as well.
Strangely enough, importing the .fbx back into Blender itself doesn't show the distortion, but the distortion doesn't only show up in Unity, which makes me suspect it's not Unity's problem.
I really need something simpler to investigate that whole rig with all the control bones, drivers, constraints etc. is really way too complex. It’s actually really complex for exporter even, for start. Might be related to #52039 actually, but kind of hard to say here…
Changed status from 'Open' to: 'Archived'
More than a week without reply. Due to the policy of the tracker archiving for until required info/data are provided.
Oh, forgot to respond to this. The exporting itself works just fine for me.
I originally included the whole rig because I don't know what's causing the problem. Not that I do now, but through trial and error, I simplified the setup somewhat to help you guys narrow down the problem.
Again, to reiterate, you don't see the problem in Blender, but if you import the exported file into some other programs (e.g. Unity), you'll see it.
RigDistortionProblem02.blend
Changed status from 'Archived' to: 'Open'
Thanks, will check.
Removed subscriber: @dr.sybren
Added subscriber: @BrendonMurphy
Changed status from 'Open' to: 'Archived'
Closing as archived, no activity since 2017
Changed status from 'Archived' to: 'Open'
Added subscriber: @mont29