Keys for FK/IK sliders not visible. #51757

Closed
opened 2017-06-09 02:40:57 +02:00 by Kamil Adamski · 9 comments

System Information
Windows 7 x64, GTX790

Blender Version
Blender 2.78 from builder.blender. org. Date 2017-06-06 - 10:14. Hash 58a434b

Short description of error

This already was reported by Me a while ago, then fixed, and now it occurs. It's something fresh, because not that while ago ( maybe a week ago) it was working.
I'm always using builds from builder. blender. org.

Rigify rig, keys for IK/FK sliders aren't shown in Action Editor, Dope Sheet or Graph Editor. There is an indicator in Dope Sheet, but key is only visible as there is a key in scene, but the property of that key isn't there. You can do nothing with it. This is very annoying, because it was fixed, and now the same issue. You can't work on animations without knowing where the keys are, especially when shifting from FK to IK in one take.

Exact steps for others to reproduce the error
Add rigify (legacy, not new with face controls), add a key to FK/IK slider for example on hands. And take a look on DopeSheet, ActionEditor etc.

Regards,
Kamil.

**System Information** Windows 7 x64, GTX790 **Blender Version** Blender 2.78 from builder.blender. org. Date 2017-06-06 - 10:14. Hash 58a434b **Short description of error** This already was reported by Me a while ago, then fixed, and now it occurs. It's something fresh, because not that while ago ( maybe a week ago) it was working. I'm always using builds from builder. blender. org. Rigify rig, keys for IK/FK sliders aren't shown in Action Editor, Dope Sheet or Graph Editor. There is an indicator in Dope Sheet, but key is only visible as there is a key in scene, but the property of that key isn't there. You can do nothing with it. This is very annoying, because it was fixed, and now the same issue. You can't work on animations without knowing where the keys are, especially when shifting from FK to IK in one take. **Exact steps for others to reproduce the error** Add rigify (legacy, not new with face controls), add a key to FK/IK slider for example on hands. And take a look on DopeSheet, ActionEditor etc. Regards, Kamil.
Author

Changed status to: 'Open'

Changed status to: 'Open'
Author

Added subscriber: @adrian2608

Added subscriber: @adrian2608

Added subscribers: @LucioRossi, @mont29

Added subscribers: @LucioRossi, @mont29
Lucio Rossi was assigned by Bastien Montagne 2017-06-09 22:40:45 +02:00

@LucioRossi Care to check that one? thanks. :)

@LucioRossi Care to check that one? thanks. :)

Added subscriber: @icappiello

Added subscriber: @icappiello
Member

I remember the issue. We never fixed that in legacy mode. Legacy mode is intended to maintain the legacy feature unchanged during the migration to new 0.5 code.
The reported issue is related to rigify's original design, we took care of it redesigning the rigs in 0.5.

if you are using the pitchipoy's rigs from legacy mode, then just DO NOT enable legacy mode and use rigify 0.5 that includes the fix.

if you are using original rigify rigs then i can't see when/how that was fixed and who eventually did it.

in the while the easiest solution is still in:
https://developer.blender.org/T50511

"A workaround is to enable the "Show Hidden Channels" toggle in the animation editors"

I remember the issue. We never fixed that in legacy mode. Legacy mode is intended to maintain the legacy feature unchanged during the migration to new 0.5 code. The reported issue is related to rigify's original design, we took care of it redesigning the rigs in 0.5. if you are using the pitchipoy's rigs from legacy mode, then just DO NOT enable legacy mode and use rigify 0.5 that includes the fix. if you are using original rigify rigs then i can't see when/how that was fixed and who eventually did it. in the while the easiest solution is still in: https://developer.blender.org/T50511 > "A workaround is to enable the "Show Hidden Channels" toggle in the animation editors"

Hi Kamil,
I checked the commits after the introduction of Legacy mode.
Legacy mode was introduced as of 14/05/2017. After that date no commits were pushed regarding the original legacy "Human" (or Pitchipoy) metarig. Besides in that case (enable Rigify legacy mode, create a Human non-pitchipoy metarig) the fkik slider is on the hand control so it works as expected.
The problem regarded Pitchipoy rigs only, where the fkik slider is a property of a hidden MCH bone (e.g. MCH-upper_arm_parent.L)
As Ivan pointed out, this problem has been addressed with the introduction of the new Rigify 0.5 rigs and Legacy mode.
I did also check the Pitchipoy Rigs before the legacy mode commit, and still, the fkik silder is on the hidden MCH.

Hi Kamil, I checked the commits after the introduction of Legacy mode. Legacy mode was introduced as of 14/05/2017. After that date no commits were pushed regarding the original legacy "Human" (or Pitchipoy) metarig. Besides in that case (enable Rigify legacy mode, create a Human non-pitchipoy metarig) the fkik slider is on the hand control so it works as expected. The problem regarded Pitchipoy rigs only, where the fkik slider is a property of a hidden MCH bone (e.g. MCH-upper_arm_parent.L) As Ivan pointed out, this problem has been addressed with the introduction of the new Rigify 0.5 rigs and Legacy mode. I did also check the Pitchipoy Rigs before the legacy mode commit, and still, the fkik silder is on the hidden MCH.
Member

Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
Member

i am closing this task as invalid since it was already reported, fixed and, after a double check on commits there's no trace of other issues introduced by recent commits.

i am closing this task as invalid since it was already reported, fixed and, after a double check on commits there's no trace of other issues introduced by recent commits.
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Reference: blender/blender-addons#51757
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