BTrace Mesh Follow results in curve rolled into a ball #53912
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Reference: blender/blender-addons#53912
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System Information
Windows 8.1 64 bit; EVGA GTX 970
Blender Version
Broken: (2.79 5bd8ac9)
Short description of error
Hi there,
I'm not sure if this is a bug or a limitation of the addon. Here's what I'm trying to do:
I have an empty following a path, by manually animating the path's evaluation time. I have a cube that is the child of the empty. I select the cube, then select Mesh Follow. Start frame is 256, end frame is 406, same as my timeline. I have selected to trace the Object's origin. Upon clicking "Run", the resulting curve is a twisted up ball far from its starting location. Is this happening because the addon does not recognize an animated parent? Thanks!
Added subscriber: @AdamJanz
Here are my settings:
Added subscriber: @lichtwerk
This seems to be a known limitation.
You can find this is in the sourcecode
it uses
ob.location.copy()
so constraints, curve parents etc wont work.( Could be a rather easy change, but this is more of a TODO )
As a workaround you can Bake Action with
Visual Keying
option to get keyframes (which then BTrace will handle nicely...)I'll leave this open (but change to TODO) for the time being because I dont know if we have a place on the TODO wiki for addons as well...
Added subscriber: @lowercase
could try a fix... open the file: scripts\addons\btrace\bTrace.py
in lines 669 and 673 change 'matrix_local' to 'matrix_world', that will fix it for vertex and face tracers
change line 684 'g_co = objindex.location.copy()' to 'g_co = objindex.matrix_world.to_translation()'
that is for the object tracer to work
Thanks Philipp for the information and the tip about baking the action first. Also thanks lower case for the python code info... I will have to try that.