Rigify incorrect neck behaviour #58929
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Reference: blender/blender-addons#58929
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Blender Version
2.79b f4dc9f9
The neck on a human rig generated using the default human metarig doesn't scale correctly when scaling the root bone.
This happens because the bone MCH-spine.005 has the "inherit scale" box unchecked.
I have provided a .blend file where you can see the bug in action.
In layer 01 you can see the bug (with the bone MCH-spine.005 exactly as rigify creates it, WITHOUT inherit scale), in layer 02 you can see the fix (with MCH-spine.005 WITH inherit scale).
In layer 10 you can look at the metarig used to create the rig (a simple default human meta-rig).rigify_neck_bug.blend
Added subscriber: @CorradoPiscitelli
Added subscribers: @PaoloAcampora, @icappiello
The issue was solved on my github unofficial repo.
What follows is a list of commits you should refer to in order to have a bug-free rigify for your specific version:
up to 2.79b use:
2241875ed5
This commit officially ends support of ver. 2.79b since the following commits change the bbone props according to https://developer.blender.org/rBa819ef65c07131ddb203a55bd8dc4e3207130b64
from 2.79.7 use:
2e2a4ba6c6
on 2.8 a commit solving the issue will be published asap
Changed status from 'Open' to: 'Resolved'
on 2.8 the following commit solves the issue:
https://developer.blender.org/rBA82367d10eb5e67d4edf11611a505ac71d5d7c324
task is closed