fbx: Armature breaks object hierarchy #60111
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opened 2019-01-03 13:02:06 +01:00 by Jan Javůrek
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Reference: blender/blender-addons#60111
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Blender Version
Broken: 2.79 -f7e9642da9c9-; 2.80 -11f2c65128dc-
Short description of error
Object is parented under a dummy and has armature at the same time. After export to FBX and importing back it loses the dummy as parent as object is now parented directly under the Armature.
Teapot1.blend
Teapot1.fbx
Exact steps for others to reproduce the error
Added subscriber: @skywalger
Added subscribers: @mont29, @ZedDB
@mont29 is this a bug or a "exporting to .fbx will make you lose this information" issue?
Importing of FBX is causing losing of the original parent...when I import the same FBX into Maya the dummy is still the parent
Added subscriber: @dfelinto
@skywalger could you please reproduce this in a simpler file? (with cubes mostly). As simple as possible to reproduce the issue.
There is no real way to fix this, as FBX does have a real concept of armature (it takes Maya's model roughly, using simple chains of empties [joints]). So 'strong' armature concept like Blender one has to be converted, and this will often lead to loss of info at some point. Waiting for simple file but kinda doubt there is much to be done here.
There you go...one cube, parented under a dummy and skinned to a bone at the same time.

simple_example.blend
simple_example.fbx
The thing is, that we (in the company) would like to use this hierarchy information for hiding of various parts of an asset in our new game engine. The FBX must be editable by Maya, Max or Blender and serves as a source file. So for example the FBX is initially created by a Blender user...later adjusted by Maya user and then again by Blender user...and here is the problem when the information gets lost.
If the problem doesn't get solved, then we have to figure out some other way (like to store the armature separately maybe so the hierarchy doesn't break), or be OK that the FBX can´t be imported into Blender.
This will be a blocker in cases when the asset must be edited by a Blender user and the .blend file is not available or not up to date with the FBX.
Added subscriber: @BrendonMurphy
Please confirm that this is an issue in Blender 2.8
Armature breaks object hierarchyto fbx: Armature breaks object hierarchyYes it is still an issue, tested on version from 2019-06-12, Hash: 2404220e80a9