FBX Export/Import armature child of another armature causes a bug #61011
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Reference: blender/blender-addons#61011
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System Information
Windows 10 GTX 760
Blender Version
Blender 2.79 Hash: 5bd8ac9
Short description of error
Exporting and Importing through an FBX file a scene with an armature child of another armature causes a bug
Exact steps for others to reproduce the error
Quick version
Long version
The bug occurs
Remark
Importing the fbx file in Unity or 3DS Max doesn't cause any problem but the armatures are merged into one
Please find here the blend file:
Scene.blend
Thanks !
Added subscriber: @MorganFraslin
Added subscriber: @ZedDB
In 2.8 I'm getting an assert on export:
BLI_assert failed: blender/source/blender/editors/interface/interface_layout.c:738, ui_item_enum_expand_exec(), at 'but->func == ((void *)0)'
I can reproduce the same error message if I disregard that assert.
Rule of thumb: never do that. the way FBX handles 'armatures' (aka chains of voids used as joints, basically, with some esoteric undocumented ways to distinguish what is actually part of a rig, from other 'empties' just used to create object hierarchies), you are pretty sure to run into issues with current FBX addon in Blender. This is kind of known limitation/unsupported feature (and we already have a report for that kind of issues, will merge).
@ZedDB that assert happens in UI code, totally unrelated to that issue or FBX addon in general.
Closed as duplicate of #54071
@mont29, I know I just mentioned it in case that wasn't supposed to happen when trying to export.