obj.to_mesh() crashes on mesh with armature modifier, when run 2x #61264
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Reference: blender/blender-addons#61264
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Hi
In the blend file below I have simple plane mesh, with armature modifier (armature is None). And simple blender operator script.
If I redo simple blender operator (by changing operator F6 property), blender will crash, on line:
If I remove the armature modifier, or set armature modifier object to skeleton, it works ok.
to_mesh_crash.blend
Added subscriber: @JoseConseco
Added subscriber: @ZedDB
I'm getting the following assert when changing the properties:
BLI_assert failed: blender/source/blender/depsgraph/intern/depsgraph_query.cc:145, DEG_get_evaluated_scene(), at 'scene_cow != __null && DEG::deg_copy_on_write_is_expanded(&scene_cow->id)'
I just noticed when I add 'USE_EVAL_DATA' to operator bl_options
bl_options = {"REGISTER", "UNDO","USE_EVAL_DATA"}
Then crash won't happen. I'm not sure if this bug should be marked as fixed then.
Added subscriber: @JacquesLucke
Still should not crash I guess..
Changed status from 'Open' to: 'Resolved'
I just tested today build 4th of april, and this file no longer crashes. It seems bug was fixed.
Added subscriber: @grin-4
v2.80
I'm a (let's say "first time" though I have been playing with B since forever) enduser, first start of v2.xx and doing really simple edits (coloring the default cube on the default screen), and got bitten by this.
I really didn't do anything special, I was trying to add a simple spotlight, more specifically adjust its spot size using the slider. Bam, gone.
More details:
This is Debian v2.80.75, packaged.
It may be library incompatiblity, and since downloaded versions seem not to crash it may not be yours to fix. However it is possibly good to be aware of the problem, even I cannot point out the specific cause (unless I find a way to reliably crash it again).