gltf export .bin filename doesn't match .gltf filename after a Blender SaveAs #62426
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Reference: blender/blender-addons#62426
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System Information
Operating system: Windows 10 Home
Graphics card: nVidia GTX 1070
Blender Version
Broken: 2.80, e5ab2b9c629e
Short description of error
Blender File SaveAs changes the next gltf file export .gltf name, but not the .bin name
Exact steps for others to reproduce the error
I opened Modular-Building-1-v1.7.blend
I did a gltf unembedded export
As expected, I got Modular-Building-1-v1.7.gltf and Modular-Building-1-v1.7.bin
I did a Blender File SaveAs to Modular-Building-1-v1.7-BFCSO.blend
I deleted many objects, leaving just the portion for which I want a separate .gltf/.bin etc.
I did a gltf unembedded export
Expected: get Modular-Building-1-v1.7-BFCSO.gltf and Modular-Building-1-v1.7-BFCSO.bin
Actual: got Modular-Building-1-v1.7-BFCSO.gltf but Modular-Building-1-v1.7.bin
Getting both files renamed by default (so .bin name follows the .gltf name) is better when one is trying to use several .gltf/.bin pairs with shared materials all in the same dir.
Modular-Building-1-v1.7-BFCSO.blend
Added subscriber: @CarlFravel
On further examination, it appears that the bug is that the bin filename gets truncated at the first "." instead of the last one.
yes, if i do a SaveAs of the blender file to "Modular-Building-1-v1p7-BFCSO.blend, then the .gltf and .bin filenames are matched and correct.
Retested in 40412499433e
Confirmed that Bug is still present
The truncation of the .bin filename still occurs at a "." that exists in the blend filename before the final ".blend" (but the .gltf filename remains complete/correct)
Added subscriber: @elm19087
Upstream issue: https://github.com/KhronosGroup/glTF-Blender-IO/issues/358
This issue was referenced by
1fe2251292
Changed status from 'Open' to: 'Resolved'
Should be fixed now