Magic UV: Texture Lock error when sliding vertex along line #63128

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opened 2019-03-30 15:22:02 +01:00 by Thomas Williams · 5 comments

System Information
Operating system: Linux-5.4.17-200.fc31.x86_64-x86_64-with-fedora-31-Thirty_One 64 Bits
Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44

Blender Version
Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-14 10:37, hash: blender/blender@5ca7c85e10

Short description of error

Using Magic UV addon, After a fresh install of release version. Error when sliding vertex encounters another vertex after selecting "Lock" Texture, or after selecting live unwrap lock.

Exact steps for others to reproduce the error
#63128.blend

  • Open file
  • Sidebar > Edit tab > UV Manipulation panel > Texture Lock > Lock
  • slide selected vertex until it reaches another vertex
**Traceback (most recent call last):
  File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\uv_magic_uv\muv_texlock_ops.py", line 259, in execute
    ini_geom = get_ini_geom(ll, uv_layer, verts_orig, v_orig)
  File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\uv_magic_uv\muv_texlock_ops.py", line 97, in get_ini_geom
    phi0 = u0u1.angle(u0u)
ValueError: Vector.angle(other): zero length vectors have no valid angle**

location: <unknown location>:-1
**System Information** Operating system: Linux-5.4.17-200.fc31.x86_64-x86_64-with-fedora-31-Thirty_One 64 Bits Graphics card: GeForce GTX 970M/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.44 **Blender Version** Broken: version: 2.83 (sub 2), branch: master, commit date: 2020-02-14 10:37, hash: `blender/blender@5ca7c85e10` **Short description of error** Using Magic UV addon, After a fresh install of release version. Error when sliding vertex encounters another vertex after selecting "Lock" Texture, or after selecting live unwrap lock. **Exact steps for others to reproduce the error** [#63128.blend](https://archive.blender.org/developer/F8339373/T63128.blend) - Open file - Sidebar > Edit tab > UV Manipulation panel > Texture Lock > Lock - slide selected vertex until it reaches another vertex ``` **Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\uv_magic_uv\muv_texlock_ops.py", line 259, in execute ini_geom = get_ini_geom(ll, uv_layer, verts_orig, v_orig) File "C:\Program Files\Blender Foundation\Blender\2.79\scripts\addons\uv_magic_uv\muv_texlock_ops.py", line 97, in get_ini_geom phi0 = u0u1.angle(u0u) ValueError: Vector.angle(other): zero length vectors have no valid angle** location: <unknown location>:-1 ```

Added subscriber: @Type4101

Added subscriber: @Type4101
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Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
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Can confirm [error still present in 2.8]

Can confirm [error still present in 2.8]
Member

Error still present.

Error still present.
Member

note: not sure this should be redirected to https://github.com/nutti/Magic-UV/issues?
(since Magic UV has its own tracker URL)?

note: not sure this should be redirected to https://github.com/nutti/Magic-UV/issues? (since Magic UV has its own tracker URL)?
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Reference: blender/blender-addons#63128
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