Boolean operations do what they want. #63350

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opened 2019-04-07 02:47:58 +02:00 by Darío Norberto Ruiz · 11 comments

System Information
Operating system: Linux KDE-Neon 18.04
Graphics card: Intel Graphics HD 5000

Blender Version
Blender 2.80

Short description of error
I've put four objects, two squares, one sphere and one geodesic sphere. With the squares I intend to cut the two spheres in half by means of modifiers with Boolean operations of differences. In the case of the Boolean operation with the normal sphere, I cut it in half perfectly. In the case of the Boolean operation with the geodesic sphere, it does not cut the geodesic sphere in half and it disappears. In other words, in practically the same cases, Boolean operations act in the way the program thinks and not as it should act in the same way.

Figuras Geodesicas.blend

**System Information** Operating system: Linux KDE-Neon 18.04 Graphics card: Intel Graphics HD 5000 **Blender Version** Blender 2.80 **Short description of error** I've put four objects, two squares, one sphere and one geodesic sphere. With the squares I intend to cut the two spheres in half by means of modifiers with Boolean operations of differences. In the case of the Boolean operation with the normal sphere, I cut it in half perfectly. In the case of the Boolean operation with the geodesic sphere, it does not cut the geodesic sphere in half and it disappears. In other words, in practically the same cases, Boolean operations act in the way the program thinks and not as it should act in the same way. [Figuras Geodesicas.blend](https://archive.blender.org/developer/F6916109/Figuras_Geodesicas.blend)

Added subscriber: @AyelGoth

Added subscriber: @AyelGoth

Added subscriber: @rs2128

Added subscriber: @rs2128

Confirm. In my cases both spheres dissapeared. But after scaling boxes just a bit (inside or outside) - cutting appears.
https://i.gyazo.com/3a99fb9126b0fc5b4c2f3c31ac9af46a.mp4

I think nature of bug is that when operands too close to each others by some sides (edjes/faces/sides) - it start glith like in Dario's example

Confirm. In my cases both spheres dissapeared. But after scaling boxes just a bit (inside or outside) - cutting appears. https://i.gyazo.com/3a99fb9126b0fc5b4c2f3c31ac9af46a.mp4 I think nature of bug is that when operands too close to each others by some sides (edjes/faces/sides) - it start glith like in Dario's example

Added subscribers: @ideasman42, @Sergey

Added subscribers: @ideasman42, @Sergey
Campbell Barton was assigned by Sergey Sharybin 2019-04-10 10:37:49 +02:00

Seems to be related to the degenerated nature of the intersection.
@ideasman42 , mind having a look? Thanks!

Seems to be related to the degenerated nature of the intersection. @ideasman42 , mind having a look? Thanks!
Campbell Barton was unassigned by Dalai Felinto 2019-12-23 16:34:40 +01:00

Added subscriber: @iss

Added subscriber: @iss

Though this may very well be boolean modifier bug

Though this may very well be boolean modifier bug
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Added subscriber: @pioverfour

Added subscriber: @pioverfour
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This appears to be fixed by the exact Boolean option from version 2.91.

This appears to be fixed by the exact Boolean option from version 2.91.

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Richard Antalik self-assigned this 2020-12-07 05:39:42 +01:00

Thanks for letting us know, I will close as resolved.

Thanks for letting us know, I will close as resolved.
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Reference: blender/blender-addons#63350
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