Rigify Quat/Euler conversion errors #63624
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#63624
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows 7 Pro
Graphics card: NVidia Quatro 5000
Blender Version
Broken: Blender 2.8 - 219-04-14 / 860a9f979d60 Beta
Short description of error
Rigify conversion from Quaternion to Euler results in Error
Where [...] is the path to Blender. No special characters in path.
Exact steps for others to reproduce the error
Create [Armature -> Basic -> Basic Human] Rigify Setup and create the rig.
Animate handles and Hit conversion from Quaternion to Euler.
See blend Test from basic Rig without anything customized or added: Rigify_QuatEulerConversion.blend
When trying to convert from Euler to Quat or vice versa in the .blend it results in the errors above.
Added subscriber: @A.Lex_3D
#64546 was marked as duplicate of this issue
This issue was referenced by
d9bdae1d6d
Changed status from 'Open' to: 'Resolved'
Added subscribers: @StanislavOvcharov, @angavrilov