Node Wrangler does not set relative paths for images using Add Texture Setup (Ctrl+Shift+T) #63635

Closed
opened 2019-04-15 22:30:13 +02:00 by Karl Northfell · 10 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67

Blender Version
Broken: version: 2.80 (sub 57), branch: master, commit date: 2019-04-14 19:18, hash: blender/blender@860a9f979d
Worked: (optional)

Short description of error
Objects with textures set using node wranglers Add Texture Setup will break when moved to another computer.

Exact steps for others to reproduce the error
When doing the Add Texture Setup (Ctrl+Shift+T) in Node Wrangler on a principled shader the Relative Path and Detect Sequences options are not visible. After setting one or more textures this way, saving the file, then moving it to another computer the textures will not be linked and the mesh will turn purple, so I assume it is making absolute paths by default.

I've attached a simple scene with two cubes, one has its BaseColor texture set using Node Wrangler, the other is manually set. I've tested this on a coworker's computer and the Node Wrangler cube's texture breaks but the manually set texture works. Node Wrangler Bug.zip

**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1080/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 419.67 **Blender Version** Broken: version: 2.80 (sub 57), branch: master, commit date: 2019-04-14 19:18, hash: `blender/blender@860a9f979d` Worked: (optional) **Short description of error** Objects with textures set using node wranglers Add Texture Setup will break when moved to another computer. **Exact steps for others to reproduce the error** When doing the Add Texture Setup (Ctrl+Shift+T) in Node Wrangler on a principled shader the Relative Path and Detect Sequences options are not visible. After setting one or more textures this way, saving the file, then moving it to another computer the textures will not be linked and the mesh will turn purple, so I assume it is making absolute paths by default. I've attached a simple scene with two cubes, one has its BaseColor texture set using Node Wrangler, the other is manually set. I've tested this on a coworker's computer and the Node Wrangler cube's texture breaks but the manually set texture works. [Node Wrangler Bug.zip](https://archive.blender.org/developer/F6949209/Node_Wrangler_Bug.zip)
Author

Added subscriber: @GlobalKrampus

Added subscriber: @GlobalKrampus

blender/blender#63634 was marked as duplicate of this issue

blender/blender#63634 was marked as duplicate of this issue
Member

Added subscriber: @lichtwerk

Added subscriber: @lichtwerk
Philipp Oeser self-assigned this 2019-04-16 13:52:01 +02:00
Member

Think it is probably better to switch this to relative by default (or even tweak the operator to give you the choice, need to check...)

Think it is probably better to switch this to relative by default (or even tweak the operator to give you the choice, need to check...)
Member

Setting this to TODO though [since this is not really a bug, but more like a improvement...]

Setting this to TODO though [since this is not really a bug, but more like a improvement...]

Added subscriber: @sndels

Added subscriber: @sndels

I took a crack at this since it's been a while. Any comments on the implementation are welcome in the revision :)

I took a crack at this since it's been a while. Any comments on the implementation are welcome in the revision :)
Member

Sorry this has been lying around for so long, commented in the Differential... thx again!

Sorry this has been lying around for so long, commented in the Differential... thx again!

This issue was referenced by 79f241abe0

This issue was referenced by 79f241abe001bd8c43b94043c83d236c0a32309f
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
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Reference: blender/blender-addons#63635
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