emissive ignored when importing .obj #63778
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Reference: blender/blender-addons#63778
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System Information
Operating system: linux
Graphics card:GeForce GT 440
Blender Version
Broken: 2.79b
Worked: (optional)
Short description of error
The "Ke" line in .mtl file is ignored when importing a .obj file.
Exact steps for others to reproduce the error
Start from default scene, delete cube, import attached .obj file.
Open the active object properties panel, material tab.
Emissive reads 0 whereas (if I'm not mistaking) it should read 2.
Regards and thank you !
test2.mtl
test2.obj
Added subscriber: @fanfan70
Added subscribers: @mont29, @lichtwerk
Will confirm for now [because atm. it is indeed ignored].
There was
94c9c4ee33
, but since the move to Principled BSDF it is ignored and this seems to be a known issue.There is also a warning already:
WARNING, emit value unsupported by Principled BSDF shader, skipped.
It is a bit unclear how to handle this properly.
@mont29: should this just mix in an Emission Shader? Or should we just live with the fact that emissive does not fit well the current workflow?
Added subscriber: @brecht
Changed status from 'Open' to: 'Archived'
We'll add an emission socket to the principled BSDF later, for now this is not considered a bug but a known limitation.