Blender, UE4 via FBX. Don't work root motion because blender make one more root bone. #63807

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opened 2019-04-22 20:47:32 +02:00 by Namibo · 7 comments

System Information
Operating system: win 10
Graphics card: gtx 1060 6gb

Blender Version
2.80
Worked: (optional)stickman_sm.blend

Short description of error
I'm working on my game and use ue4 + blender. I make root animation in blender and export it to ue4. But blender add one more root bone upper my root bone with root motion. As a result, root motion does not work. This extra root is very bad for game development, because it make very hardly too compare blender skeleton to another skeleton in ue4. And add more monkey work.

Exact steps for others to reproduce the error
2019-04-22_21-42-40.png

2019-04-22_21-43-07.png

**System Information** Operating system: win 10 Graphics card: gtx 1060 6gb **Blender Version** 2.80 Worked: (optional)[stickman_sm.blend](https://archive.blender.org/developer/F6967282/stickman_sm.blend) **Short description of error** I'm working on my game and use ue4 + blender. I make root animation in blender and export it to ue4. But blender add one more root bone upper my root bone with root motion. As a result, root motion does not work. This extra root is very bad for game development, because it make very hardly too compare blender skeleton to another skeleton in ue4. And add more monkey work. **Exact steps for others to reproduce the error** ![2019-04-22_21-42-40.png](https://archive.blender.org/developer/F6967286/2019-04-22_21-42-40.png) ![2019-04-22_21-43-07.png](https://archive.blender.org/developer/F6967278/2019-04-22_21-43-07.png)
Author

Added subscriber: @Namibo

Added subscriber: @Namibo

Added subscribers: @mont29, @ZedDB

Added subscribers: @mont29, @ZedDB
Bastien Montagne was assigned by Sebastian Parborg 2019-04-25 15:44:59 +02:00

@mont29 anything we can do here?

@mont29 anything we can do here?
Author

This comment was removed by @Namibo

*This comment was removed by @Namibo*
Author

If this structure is so important for Blender, maybe it is possible to make checkbox or option for fbx export? I mean, to skeleton structure will not be add one more bone.

If this structure is so important for Blender, maybe it is possible to make checkbox or option for fbx export? I mean, to skeleton structure will not be add one more bone.
Bastien Montagne removed their assignment 2019-08-12 16:02:05 +02:00

Added subscriber: @AlbertoVelazquez

Added subscriber: @AlbertoVelazquez
Philipp Oeser changed title from Blender, UE4. Don't work root motion because blender make one more root bone. to Blender, UE4 via FBX. Don't work root motion because blender make one more root bone. 2019-11-20 13:00:44 +01:00

Added subscriber: @kvick

Added subscriber: @kvick
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Reference: blender/blender-addons#63807
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