Weighted/Hardened normals not applied when exporting FBX #64743
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
4 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#64743
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.17763 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 417.01
Blender Version
Broken: version: 2.80 (sub 68), branch: master, commit date: 2019-05-16 17:17, hash:
blender/blender@3076544c8c
Short description of error
When exporting to FBX, weighted normals or hardened normals in modifiers are not applied.
Exact steps for others to reproduce the error
Open this file which contains a cube with a bevel and weighted normal modifier on it.
apply_modifier_export_bug.blend
Export to fbx, keeping the "Apply Modifiers" checkbox on.
Import the previously exported file and note that the custom normals are no longer there.
Manually apply the modifiers in the stack and then export/import. Note that the normals are correctly preserved.
Note- I also tried this with .obj and it works correctly. Other formats untested.
Added subscriber: @John-Porter
blender/blender#64744 was marked as duplicate of this issue
Added subscribers: @MassimilianoPuliero, @Gvgeo-1
blender/blender#64744 is same problem with modifiers, for sharp edges.
I cannot reproduce this with current blender… This has probably been fixed in past days (along with other general object-to-mesh changes & fixes)?
Changed status from 'Open' to: 'Resolved'
Works fine now.