Ultimate PBR shader #68236

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opened 2019-08-04 21:08:50 +02:00 by Sean Voss · 9 comments

Shader (group of nodes) that allows you to create complicated PBR materials without node trees or difficult setups.

Can increase your render times and can be a bit laggy when using EEVEE.

Ultimate PBR addon.zip

Shader (group of nodes) that allows you to create complicated PBR materials without node trees or difficult setups. Can increase your render times and can be a bit laggy when using EEVEE. [Ultimate PBR addon.zip](https://archive.blender.org/developer/F7649071/Ultimate_PBR_addon.zip)
Sean Voss self-assigned this 2019-08-04 21:08:50 +02:00
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Added subscriber: @Sean_P_Voss

Added subscriber: @Sean_P_Voss
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Added subscriber: @EAW

Added subscriber: @EAW
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This is the bug report tracker. What is your bug exactly?

This is the bug report tracker. What is your bug exactly?
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Added subscribers: @dr.sybren, @brecht, @lichtwerk

Added subscribers: @dr.sybren, @brecht, @lichtwerk
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Changed status from 'Open' to: 'Archived'

Changed status from 'Open' to: 'Archived'
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Thx for the submission! But I am afraid we dont ship nodegroups like that.

If you want this considered as an Addon, than it would need to be converted to being set up as an Addon [python code to set up the nodegroup].
I think this is more suited to being uploaded to blenderkit or similar (or possibly being a downloadable asset from the blendercloud in the future), but in this form there is no point in being included in blender.

I assume this can be closed [which I will do -- unless @brecht or @dr.sybren have objections?]

Thx for the submission! But I am afraid we dont ship nodegroups like that. If you want this considered as an Addon, than it would need to be converted to being set up as an Addon [python code to set up the nodegroup]. I think this is more suited to being uploaded to blenderkit or similar (or possibly being a downloadable asset from the blendercloud in the future), but in this form there is no point in being included in blender. I assume this can be closed [which I will do -- unless @brecht or @dr.sybren have objections?]
Author

Ok. Philipp Oeser, I totally understand and respect that but i had no other idea, where to upload it.
Thanks for telling me and i will search for another place, to publish it.
One question i have: Is there any option, to convert it into a python script?

I would be very happy if you would reply.
Thanks again, for your care and i'll upload it again, when it's a python code.

Regards Sean

Ok. Philipp Oeser, I totally understand and respect that but i had no other idea, where to upload it. Thanks for telling me and i will search for another place, to publish it. One question i have: Is there any option, to convert it into a python script? I would be very happy if you would reply. Thanks again, for your care and i'll upload it again, when it's a python code. Regards Sean
Member

Hi there,

for questions regarding python scripting, please use one of the community sites

This might give you a startingpoint though https://blender.stackexchange.com/questions/5387/how-to-handle-creating-a-node-group-in-a-script

Hi there, for questions regarding python scripting, please use one of the [community sites ](https://www.blender.org/Community/) This might give you a startingpoint though https://blender.stackexchange.com/questions/5387/how-to-handle-creating-a-node-group-in-a-script
Author

Thank you very much.
And i am very sorry, that i uploaded a group.
It wont happen again.

Thanks for your help.
Sean

Thank you very much. And i am very sorry, that i uploaded a group. It wont happen again. Thanks for your help. Sean
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Reference: blender/blender-addons#68236
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