Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation #68495

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opened 2019-08-10 07:13:06 +02:00 by Bater Janjatah · 3 comments

System Information
Operating system:
Graphics card:

Blender Version
Broken:
(example: 2.79b release)
(example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen)
Worked: (optional)

Short description of error
Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation{F7657140}

Mannequin.blend

Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
I was trying to import the Unreal Engine menaquinone to blender 2.8 and the bones orientation didn't import correctly, at first, I tried ticking the following ImportFBX> Armatures> Force Connect Children & Automatic Bone Orientation the bones came back connected but the IK bones location and look wasn't correct and the rest of the bones were smaller than they should

**System Information** Operating system: Graphics card: **Blender Version** Broken: (example: 2.79b release) (example: 2.80, edbf15d3c044, blender2.8, 2018-11-28, as found on the splash screen) Worked: (optional) **Short description of error** Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation{[F7657140](https://archive.blender.org/developer/F7657140/Mannequin.FBX)} [Mannequin.blend](https://archive.blender.org/developer/F7657142/Mannequin.blend) **Exact steps for others to reproduce the error** Based on the default startup or an attached .blend file (as simple as possible). I was trying to import the Unreal Engine menaquinone to blender 2.8 and the bones orientation didn't import correctly, at first, I tried ticking the following ImportFBX> Armatures> Force Connect Children & Automatic Bone Orientation the bones came back connected but the IK bones location and look wasn't correct and the rest of the bones were smaller than they should
Author

Added subscriber: @Bater

Added subscriber: @Bater
Bater Janjatah changed title from Importing FBX results in distorted bones and wrong IK bones locations to Importing FBX results in distorted bones and wrong IK bones locations and orientation 2019-08-10 08:32:40 +02:00
Bastien Montagne was assigned by Brendon Murphy 2019-08-20 06:09:08 +02:00

Closed as duplicate of #47043

Closed as duplicate of #47043
Bater Janjatah changed title from Importing FBX results in distorted bones and wrong IK bones locations and orientation to Importing FBX from Unreal Engine to Blender results in distorted bones and wrong IK bones locations and orientation 2019-08-20 09:54:51 +02:00

Closed as duplicate of #53620

Closed as duplicate of #53620
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Reference: blender/blender-addons#68495
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