OBJ export: Smoothing group issue #68807
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#68807
Loading…
Reference in New Issue
No description provided.
Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Win 10
Graphics card: GTX 1070 ti
Blender Version
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen) 2.80
Worked: (optional) it works fine in 2.79
Short description of error
If you export a shaded object as an obj with smoothing groups checked off in the settings it makes every edge a sharp on that object. but you don't know until you reimport it. Even if you try to fix the object it still seems to have shading issues. This doesn't happen in 2.79 so I assume its a bug.
Exact steps for others to reproduce the error
Based on the default startup or an attached .blend file (as simple as possible).
Subdivide a cube. make your cube shaded. export as obj file. check smoothing groups on as you export it. Import the obj back in to blender and look at it in edit mode.
Added subscriber: @cameroncasey3d
Smoothing group issueto OBJ export: Smoothing group issueAdded subscribers: @mont29, @lichtwerk
Hm, not sure I understand correctly:
Here is a file with half flat, half smooth shaded faces:
#68807.blend
this seems to match 2.79 behavior exactly?
@cameroncasey3d : could you check that example and state if this is unexpected behavior for you? Or provide a better example?
@mont29: if I try to export above file from master with
Smooth Groups
optionON
I am getting following assert:BLI_assert failed: /blender/source/blender/blenkernel/intern/mesh_mapping.c:738, poly_edge_loop_islands_calc(), at '(((poly_groups[*p]) == (0)) || ((poly_groups[*p]) == (poly_group_id)))'
@lichtwerk https://i.imgur.com/MSg1eS1.gifv I made a gif to show you the issue. Youre thinking of the wrong checkbox. Also I meant to say when its checked on not off thats why there was confusion Im sorry
Yes
poly_edge_loop_islands_calc
or something related seems broken in a way (will check further).And just as a note: since above is also used in
mesh_calc_islands_loop_poly_uv
I smell a connection to blender/blender#68954, blender/blender#69035 (pure speculation atm. though...)This is caused by blender/blender@2e91fc39ac
@mont29: mind checking on D5561?
This issue was referenced by blender/blender@ae0b855a32
Changed status from 'Open' to: 'Resolved'