FBX won't export if material has a mapping node #69526
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Reference: blender/blender-addons#69526
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System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1060 3GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.60
Blender Version
Broken: version: 2.81 (sub 8), branch: master, commit date: 2019-09-05 02:56, hash:
blender/blender@6fc6f2504d
Worked: (optional)
Short description of error
Trying to export an fbx with a material using the mapping node on "texture" mode gives this error.
Exact steps for others to reproduce the error
open blender and use default cube
add new material to cube
add a standard image configuration using the addon "node wrangler" (ctrl + t)
select an image for your texture node
change the mapping node from "point" to "texture" mode
try to export the cube
error pops up
Added subscriber: @JuanManuelLynch
Added subscriber: @lichtwerk
I can get the error to pop up for
Vector
andNormal
[translation/location entries are dynamically removed from the node then].Texture mode has the entry though... I guess you are talking about that?
Anyways, we should check for that...
Scratch that, it is always erroring since blender/blender@baaa89a0bc, lets see how to get stuff from python then...
There is still the problem of missing
min
/max
which needs a dev decission.Will put on High meanwhile...
Changed status from 'Open' to: 'Resolved'