space_view3d_pie_menus // pie_proportional_menu #70062

Open
opened 2019-09-19 11:36:57 +02:00 by Konstantin · 15 comments

System Information
Operating system: Windows-10-10.0.17134 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39

Blender Version
Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: blender/blender@f6cb5f5449
Worked: 2.79

Short description of error
Connected cant toggle off from pie menu

Exact steps for others to reproduce the error

  1. Enter edit mode
  2. call pie O
  3. turn On proportional
  4. turn On connected
  5. cant disable connected from pie

Here is a fix:
Line 189 of pie_proportional_menu.py

ts.use_proportional_connected = True  >>>  ts.use_proportional_connected ^= 1
**System Information** Operating system: Windows-10-10.0.17134 64 Bits Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 430.39 **Blender Version** Broken: version: 2.80 (sub 75), branch: master, commit date: 2019-07-29 14:47, hash: `blender/blender@f6cb5f5449` Worked: 2.79 **Short description of error** Connected cant toggle off from pie menu **Exact steps for others to reproduce the error** 1. Enter edit mode 2. call pie O 3. turn On proportional 4. turn On connected 5. cant disable connected from pie Here is a fix: Line 189 of pie_proportional_menu.py ``` ts.use_proportional_connected = True >>> ts.use_proportional_connected ^= 1 ```
Author

Added subscriber: @youthatninja

Added subscriber: @youthatninja
Member

Added subscriber: @BrendonMurphy

Added subscriber: @BrendonMurphy
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Brendon Murphy self-assigned this 2019-09-20 03:34:44 +02:00
Member

Thanks for the report and fix, I have removed the proportional pies from the viewport pie menus in nightly builds shortly after 2.80 release. I found it was too close to the pies already built in to Blender. I also decided that it's much better served as a panel pop up rather than a pie. As you've demonstrated above, there's issues with toggles and elements from the header menu the user may really need are not available. I may look at a custom menu for this one day in the future. Thanks again. Closing as resolved as the addon no longer exists.

Thanks for the report and fix, I have removed the proportional pies from the viewport pie menus in nightly builds shortly after 2.80 release. I found it was too close to the pies already built in to Blender. I also decided that it's much better served as a panel pop up rather than a pie. As you've demonstrated above, there's issues with toggles and elements from the header menu the user may really need are not available. I may look at a custom menu for this one day in the future. Thanks again. Closing as resolved as the addon no longer exists.
Author

Oh NO! OMG what have i done. Please do not remove this addon.
Yes it similar to built in, but it has much better options. I can control proportional edit with single 'O' button with out menu diving and interface clicking.
Please do not remove. Just a little fix and we all be happy. (:

Oh NO! OMG what have i done. Please do not remove this addon. Yes it similar to built in, but it has much better options. I can control proportional edit with single 'O' button with out menu diving and interface clicking. Please do not remove. Just a little fix and we all be happy. (:
Author

Changed status from 'Resolved' to: 'Archived'

Changed status from 'Resolved' to: 'Archived'
Author

Hello!
Could you please bring back proportional pie?
Because now to start using 2.81 i need manually reinstall fixed addon.
Its just one py file with one string changed.
This is nonsense!

Hello! Could you please bring back proportional pie? Because now to start using 2.81 i need manually reinstall fixed addon. Its just one py file with one string changed. This is nonsense!
Member

hi, as 2.80 brought about many built in pies, the viewport pies and official pies were merged and the menu's that duplicated the new built in functions were removed. The proportional edit pies fell into this category. The current behavior of 'O"key to turn on/off then the Shift/O to access the menu works well and if pretty fast. The "Issue" with the viewport proportional pies was that they were missing an ui element/falloff type. With the switch on off in the addon only 7 of the 8 falloff types were available in the custom pie. The secondary issue of there being extra elements in proportional edit mode, as you noted above, demonstrates to me that proportional editing should not be a pie menu at all as there's not enough room for all the required elements. Thanks.

hi, as 2.80 brought about many built in pies, the viewport pies and official pies were merged and the menu's that duplicated the new built in functions were removed. The proportional edit pies fell into this category. The current behavior of 'O"key to turn on/off then the Shift/O to access the menu works well and if pretty fast. The "Issue" with the viewport proportional pies was that they were missing an ui element/falloff type. With the switch on off in the addon only 7 of the 8 falloff types were available in the custom pie. The secondary issue of there being extra elements in proportional edit mode, as you noted above, demonstrates to me that proportional editing should not be a pie menu at all as there's not enough room for all the required elements. Thanks.
Author

So why others pies left? like shading Z pie.
Why it cant be a good alternative? With this pie i can manipulate all proportional settings with one key
image.png
Its just a 14KB file. No one will suffer if it remains.
I assume a lot of people use it.

So why others pies left? like shading Z pie. Why it cant be a good alternative? With this pie i can manipulate all proportional settings with one key ![image.png](https://archive.blender.org/developer/F8201519/image.png) Its just a 14KB file. No one will suffer if it remains. I assume a lot of people use it.
Member

Changed status from 'Archived' to: 'Open'

Changed status from 'Archived' to: 'Open'
Member

@youthatninja ok, let's look at this. do you have a file with the fix? I can take a look.

@youthatninja ok, let's look at this. do you have a file with the fix? I can take a look.
Author

@BrendonMurphy, Sure
I found that it missing one falloff type 'inverse square'
pie_proportional_menu.py

@BrendonMurphy, Sure I found that it missing one falloff type 'inverse square' [pie_proportional_menu.py](https://archive.blender.org/developer/F8202045/pie_proportional_menu.py)
Author

I added inverse square to edit menu,
but i stuck with this problem in obj mode
https://developer.blender.org/T65256
Also projected should be toggle too, same issue as with connected
pie_proportional_menu.py

ts.use_proportional_projected = True >>> ts.use_proportional_projected ^= 1
I added inverse square to edit menu, but i stuck with this problem in obj mode https://developer.blender.org/T65256 Also projected should be toggle too, same issue as with connected [pie_proportional_menu.py](https://archive.blender.org/developer/F8204778/pie_proportional_menu.py) ``` ts.use_proportional_projected = True >>> ts.use_proportional_projected ^= 1 ```
Member

hi @miller. I've rewritten the object and edit mode menus, all entries are accounted for. I added the sub menu to object mode to achieve this.. I've also re-ordered per level left to right in the same order as the default falloff type menu with the remaining entries in order in the sub menus. the connected only and projected from view in edit mode have been moved up to top left and right respectively. they work well enough I think.
The hotkey is now shift/o, I have design rules i like to stick to with the pie menus. the o key is a fast toggle, the shift/o is by default a pie menu. i'm leaving the toggle alone and this pie menu serves as an alternative to the built in proportional falloff pie. The results are pretty good, everything works I think.
unless there's anything else this task should be closed.

hi @miller. I've rewritten the object and edit mode menus, all entries are accounted for. I added the sub menu to object mode to achieve this.. I've also re-ordered per level left to right in the same order as the default falloff type menu with the remaining entries in order in the sub menus. the connected only and projected from view in edit mode have been moved up to top left and right respectively. they work well enough I think. The hotkey is now shift/o, I have design rules i like to stick to with the pie menus. the o key is a fast toggle, the shift/o is by default a pie menu. i'm leaving the toggle alone and this pie menu serves as an alternative to the built in proportional falloff pie. The results are pretty good, everything works I think. unless there's anything else this task should be closed.
Author

Hello, @BrendonMurphy!
Sounds great, much appreciated.
If every thing works fine and correct, I think we done here.
But i just realize that this pie only work in mesh edit mode and object mode, but not in curve edit mode nor UV editor and Grease Pencil ?

Hello, @BrendonMurphy! Sounds great, much appreciated. If every thing works fine and correct, I think we done here. But i just realize that this pie only work in mesh edit mode and object mode, but not in curve edit mode nor UV editor and Grease Pencil ?
Sign in to join this conversation.
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-addons#70062
No description provided.