Export FBX shape keys are not read back when re-importing on Blender. #70372
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Reference: blender/blender-addons#70372
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 382.05
Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-29 06:28, hash:
blender/blender@ba90d2efa5
Worked: (optional)
Short description of error
When exporting an .fbx with shape keys, the model exports correctly to any other software, but when that same model is re-imported on Blender 2.81, no shape keys are read, the list appears blank.
Exact steps for others to reproduce the error
Create a monkey. Add a basis shapekey and make any modifications to a new shape key. Export to .fbx with geometry selected only.
Open any other software (modo, max, etc..) import the .fbx. Shape keys are read correctly and they do appear with 0-1 parameters. Import the same .fbx model into Blender 2.81, shape keys are gone. No 0-1.00 parameters appear.
Added subscriber: @PierreSchiller
blender/blender#83541 was marked as duplicate of this issue
Added subscriber: @anarcheril
Are you sure the blend shapes are exporting? I've tried everything in 2.82 to get Unity to import the blend shapes, and without the re-import showing them either how are we certain the blend shapes are being exported?
Added subscriber: @mont29
Changed status from 'Needs Triage' to: 'Archived'
Shapekeys can only be exported if your object has no modifier (and no materials assigned to the object, only to its mesh). No bug here.
Added subscribers: @Ghostroots, @lichtwerk
This comment was removed by @Ghostroots
Added subscriber: @LucianoMunoz
Does this mean that Blender's fbx importer supports shapekeys/blendshapes?