Export FBX shape keys are not read back when re-importing on Blender. #70372

Closed
opened 2019-09-30 00:09:52 +02:00 by Pierre Schiller · 11 comments

System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 382.05

Blender Version
Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-29 06:28, hash: blender/blender@ba90d2efa5
Worked: (optional)

Short description of error
When exporting an .fbx with shape keys, the model exports correctly to any other software, but when that same model is re-imported on Blender 2.81, no shape keys are read, the list appears blank.

Exact steps for others to reproduce the error
Create a monkey. Add a basis shapekey and make any modifications to a new shape key. Export to .fbx with geometry selected only.
Open any other software (modo, max, etc..) import the .fbx. Shape keys are read correctly and they do appear with 0-1 parameters. Import the same .fbx model into Blender 2.81, shape keys are gone. No 0-1.00 parameters appear.

**System Information** Operating system: Windows-7-6.1.7601-SP1 64 Bits Graphics card: GeForce GTX TITAN X/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 382.05 **Blender Version** Broken: version: 2.81 (sub 12), branch: master, commit date: 2019-09-29 06:28, hash: `blender/blender@ba90d2efa5` Worked: (optional) **Short description of error** When exporting an .fbx with shape keys, the model exports correctly to any other software, but when that same model is re-imported on Blender 2.81, no shape keys are read, the list appears blank. **Exact steps for others to reproduce the error** Create a monkey. Add a basis shapekey and make any modifications to a new shape key. Export to .fbx with geometry selected only. Open any other software (modo, max, etc..) import the .fbx. Shape keys are read correctly and they do appear with 0-1 parameters. Import the same .fbx model into Blender 2.81, shape keys are gone. No 0-1.00 parameters appear.

Added subscriber: @PierreSchiller

Added subscriber: @PierreSchiller

blender/blender#83541 was marked as duplicate of this issue

blender/blender#83541 was marked as duplicate of this issue

Added subscriber: @anarcheril

Added subscriber: @anarcheril

Are you sure the blend shapes are exporting? I've tried everything in 2.82 to get Unity to import the blend shapes, and without the re-import showing them either how are we certain the blend shapes are being exported?

Are you sure the blend shapes are exporting? I've tried everything in 2.82 to get Unity to import the blend shapes, and without the re-import showing them either how are we certain the blend shapes are being exported?

Added subscriber: @mont29

Added subscriber: @mont29

Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Bastien Montagne self-assigned this 2020-05-27 17:49:41 +02:00

Shapekeys can only be exported if your object has no modifier (and no materials assigned to the object, only to its mesh). No bug here.

Shapekeys can only be exported if your object has no modifier (and no materials assigned to the object, only to its mesh). No bug here.
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Added subscribers: @Ghostroots, @lichtwerk

Added subscribers: @Ghostroots, @lichtwerk

This comment was removed by @Ghostroots

*This comment was removed by @Ghostroots*

Added subscriber: @LucianoMunoz

Added subscriber: @LucianoMunoz

Does this mean that Blender's fbx importer supports shapekeys/blendshapes?

Does this mean that Blender's fbx importer supports shapekeys/blendshapes?
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Reference: blender/blender-addons#70372
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