Blenderkit doesn't work in 2.81 #71276

Closed
opened 2019-11-02 01:02:23 +01:00 by Neith Zaldrizes · 6 comments

System Information
Operating system: Windows-10-10.0.18362 64 Bits
Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86

Blender Version
Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-10-31 19:29, hash: blender/blender@78ad368d12
Worked: (optional)

Addon Information
Name: BlenderKit Asset Library (1, 0, 28)
Author: Vilem Duha, Petr Dlouhy

Short description of error
Doesnt work in 2.81. Objects wont spawn in the scene at all.

Exact steps for others to reproduce the error
Just try spawning object in the scene

**System Information** Operating system: Windows-10-10.0.18362 64 Bits Graphics card: GeForce GTX 1070/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 431.86 **Blender Version** Broken: version: 2.81 (sub 16), branch: master, commit date: 2019-10-31 19:29, hash: `blender/blender@78ad368d12` Worked: (optional) **Addon Information** Name: BlenderKit Asset Library (1, 0, 28) Author: Vilem Duha, Petr Dlouhy **Short description of error** Doesnt work in 2.81. Objects wont spawn in the scene at all. **Exact steps for others to reproduce the error** Just try spawning object in the scene

Added subscriber: @zaldrizes

Added subscriber: @zaldrizes
Neith Zaldrizes changed title from Doesn't work in 2.81 to Blenderkit doesn't work in 2.81 2019-11-02 01:03:31 +01:00

Ok SO. i figured it out. The issue is only when you change a default global path for assets. the file browser appends a slash at the end of a new path but blenderkit cant handle this so it ends up having double slash which makes the path incorrect. Its definitely a bug and needs fixing. however small it is very nasty .

Ok SO. i figured it out. The issue is only when you change a default global path for assets. the file browser appends a slash at the end of a new path but blenderkit cant handle this so it ends up having double slash which makes the path incorrect. Its definitely a bug and needs fixing. however small it is very nasty .

Added subscribers: @VilemDuha, @mano-wii

Added subscribers: @VilemDuha, @mano-wii
Vilem Duha was assigned by Germano Cavalcante 2019-11-04 13:38:00 +01:00

@VilemDuha,

In #71276#804967, @zaldrizes wrote:
Ok SO. i figured it out. The issue is only when you change a default global path for assets. the file browser appends a slash at the end of a new path but blenderkit cant handle this so it ends up having double slash which makes the path incorrect. Its definitely a bug and needs fixing. however small it is very nasty .

If this is the case, it seems to be a simple fix.
@VilemDuha, could you take a look?

@VilemDuha, > In #71276#804967, @zaldrizes wrote: > Ok SO. i figured it out. The issue is only when you change a default global path for assets. the file browser appends a slash at the end of a new path but blenderkit cant handle this so it ends up having double slash which makes the path incorrect. Its definitely a bug and needs fixing. however small it is very nasty . If this is the case, it seems to be a simple fix. @VilemDuha, could you take a look?
Member

Changed status from 'Open' to: 'Resolved'

Changed status from 'Open' to: 'Resolved'
Member

Fixed this with commit 8eead22f9a in the 2.81 release branch/

Fixed this with commit 8eead22f9aec631068919f2f17a620d5336e4105 in the 2.81 release branch/
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Reference: blender/blender-addons#71276
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