Rigify generate has naming consistency issues #73114
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Reference: blender/blender-addons#73114
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Blender Version
Broken:
2.81a release
Rigify generate naming issues
Exact steps for others to reproduce the error
• Add a Basic Human metarig from add menu.
• Go into Advanced Option in Armature's generate panel and set it to new.
• fill the name field with anything you like (for example: CH-GUY_rig)
• click on generate
the resulting rig will be named accordingly to the input field but some naming issues will raise on widgets and python rig ui as follows:
rig name: CH-GUY_rig
python ui name: CH-GUY_rig_rig_ui.py
widgets main object parent: WGTS_CH-GUY_rig
widget objects: WGT-CH-GUY_rig_(bonename)
all names should follow same rule, so that
rig name: CH-GUY_rig
will accordingly set
python ui name: CH-GUY_rig_ui.py (this was already reported and noticed in #71678
widgets main object parent: WGTS_CH-GUY_rig
widget objects: WGT_CH-GUY_rig_(bonename)
Added subscriber: @icappiello
another naming issue is related to overwrite option.
If in overwrite a new name is set (this option is often used to rename final rig after few raw generate tests) the tool work as expected and renames the selected rig and its correspondent python ui, but instead of renaming widget it creates a new set of widgets.
Also the widget collection should append or prepend the rig name. If not, when linking multiple characters the collection with same name will be renamed to .001 .002 and so on.
Changed status from 'Needs Triage' to: 'Confirmed'