Node wrangler's node previewer not working with ProRender #73882
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Reference: blender/blender-addons#73882
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Radeon (TM) RX 470 Graphics ATI Technologies Inc. 4.5.13586 Core Profile Context 20.1.3 26.20.15015.1007
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-02-12 16:20, hash:
blender/blender@77d23b0bd7
Worked: (optional)
Addon Information
Name: Node Wrangler (3, 36)
Author: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer
Short description of error
Materials previewer not working with ProRender
Exact steps for others to reproduce the error
Added subscriber: @jangst.1024
Added subscribers: @GregZaal, @BartekSkorupa, @sebastian_k, @brecht, @lichtwerk
Changed status from 'Needs Triage' to: 'Needs Developer To Reproduce'
Well, nodewrangler is explicitly checking for Cycles or Eevee in a couple of places (for example this exact operator has it in its poll() function, so wont do anything here if not Cycles or Eevee).
Not sure if we should open up for other render engines here?
Could be that they dont support
ShaderNodeEmission
, what then?Maybe we can check https://docs.blender.org/api/master/bpy.types.RenderEngine.html#bpy.types.RenderEngine.bl_use_shading_nodes_custom here, but I recall this is not used consistently, see blender/blender#68473 (Custom RenderEngine: Shader Editor issues)
Assume this is is not considered a bug, but would like other opinions here...
CC @brecht
CC @BartekSkorupa
CC @sebastian_k
CC @GregZaal
This issue was referenced by
9896bbdb4e
Changed status from 'Needs Developer To Reproduce' to: 'Resolved'