FBX Export - Emissive Color / Specular Color / Shininess #74347
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Reference: blender/blender-addons#74347
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System Information
Operating system: Windows 10
Graphics card: RX 580
Blender Version
Broken: 2.81
Short description of error
Blender 2.8 came with new renderer/shader
So when exporting to FBX some properties are saved with default value since we can't edit them
Solution
Add a way to edit those properties
or
Don't export the stuff we can't edit
For the moment i can't use Blender 2.8 because of that, so i'm stuck with 2.79..
Added subscriber: @ryuukk
Added subscriber: @ankitm
Changed status from 'Needs Triage' to: 'Archived'
Hi ryuukk ! I don't see a bug report here, but I appreciate your willingness to provide a solution to that problem. Please make a Q/A on https:*blender.stackexchange.com or https:*blenderartists.org/c/support/9
That is a bug, there is no way to edit a value that is exported with hardcoded default values
Changed status from 'Archived' to: 'Needs User Info'
can you tell which ones ?
Added subscriber: @brecht
Changed status from 'Needs User Info' to: 'Archived'
Presumably it's the ones mentioned in the title.
It's a good to suggestion to add a way to edit this, but that's really a feature request outside the scope of the bug tracker.
https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests
The more future proof solution may be to stop exporting the old material model entirely, and use the principled BSDF model that most game engines and 3D apps support now.