Imported glTF Files Are Having Double Vertices #74721
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Reference: blender/blender-addons#74721
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System Information
Operating system: Windows-10 64 Bits
Graphics card: GeForce GTX 1070 NVIDIA 442.19
Blender Version
Broken: version: 2.83 (sub 6), branch: master, commit date: 2020-03-06 22:46, hash:
blender/blender@dcdcc23488
Short description of error
Imported glTF (or glb) files are having double vertices.
Exact steps for others to reproduce the error
1- Launch default Blender.
2- Export the cube as glTF or glb.
3- Import the glTF/glb file and notice the cube has double vertices that are not merged.
Added subscriber: @filibis
Changed status from 'Needs Triage' to: 'Confirmed'
Added subscriber: @elm19087
Hi all. glTF is a delivery format, not an interchange format. Internally, glTF stores its data the same way as "vertex attributes" in OpenGL/WebGL or other realtime graphics APIs, so that it is ready for rendering immediately even on mobile or low-power devices. As a result, glTF does not store vertices as merged as an artist might expect. Any vertices that have discontinuous UVs or discontinuous normals (as flat-shaded models do) must be split per-face to be stored in GPU-ready form.
So, this is not a bug, this is intended.
Here's a similar report on the GitHub repo, one of several: https://github.com/KhronosGroup/glTF-Blender-IO/issues/912
Added subscriber: @mano-wii
Changed status from 'Confirmed' to: 'Archived'
@elm19087, thanks for the information.
Closing the report then.