Wrong normals when importing from Revit exported by Twinmotion plugin. #74742

Open
opened 2020-03-13 21:01:27 +01:00 by Ejnar Brendsdal · 4 comments

System Information
Atatched system info.

Short description of error
The default FBX export of Revit works great after this commit: https:*developer.blender.org/T52846
But it is limited as Autodesk cripples the exported file to hide materials and other stuff. It works but only basic geometry gets exported.
The team behind Twinmotion (now Unreal Engine) has made an addon for Revit which can export a better FBX from your Revti Project.
The problem: While the new FBX has materials and nice collections and everything out of the box (nice!) it does have wrong normals again similar to the aforementioned issue.

Exact steps for others to reproduce the error
I have attached a zip with relevant fiels. An FBX Exported and the resulting blend file.

My hope is that the normals from these exported FBX could be made to work as well as the regular Revit FBX.
Thanks,

Twinmotion FBX Example.zip

system-info.txt

Test FBX import.blend

**System Information** Atatched system info. **Short description of error** The default FBX export of Revit works great after this commit: [https:*developer.blender.org/T52846 ](https:*developer.blender.org/T52846) But it is limited as Autodesk cripples the exported file to hide materials and other stuff. It works but only basic geometry gets exported. The team behind Twinmotion (now Unreal Engine) has made an addon for Revit which can export a better FBX from your Revti Project. The problem: While the new FBX has materials and nice collections and everything out of the box (nice!) it does have wrong normals again similar to the aforementioned issue. **Exact steps for others to reproduce the error** I have attached a zip with relevant fiels. An FBX Exported and the resulting blend file. My hope is that the normals from these exported FBX could be made to work as well as the regular Revit FBX. Thanks, [Twinmotion FBX Example.zip](https://archive.blender.org/developer/F8404047/Twinmotion_FBX_Example.zip) [system-info.txt](https://archive.blender.org/developer/F8404048/system-info.txt) [Test FBX import.blend](https://archive.blender.org/developer/F8404049/Test_FBX_import.blend)

Added subscriber: @EjnarBrendsdal

Added subscriber: @EjnarBrendsdal

Added subscriber: @mano-wii

Added subscriber: @mano-wii

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'

I checked different importers.
In fact in Blender the objects have the normal Smooth, but it should be flat or custom.

I checked different importers. In fact in Blender the objects have the normal Smooth, but it should be flat or custom.
Sign in to join this conversation.
No Milestone
No project
No Assignees
2 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: blender/blender-addons#74742
No description provided.