Wrong normals when importing from Revit exported by Twinmotion plugin. #74742
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Reference: blender/blender-addons#74742
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System Information
Atatched system info.
Short description of error
The default FBX export of Revit works great after this commit: https:*developer.blender.org/T52846
But it is limited as Autodesk cripples the exported file to hide materials and other stuff. It works but only basic geometry gets exported.
The team behind Twinmotion (now Unreal Engine) has made an addon for Revit which can export a better FBX from your Revti Project.
The problem: While the new FBX has materials and nice collections and everything out of the box (nice!) it does have wrong normals again similar to the aforementioned issue.
Exact steps for others to reproduce the error
I have attached a zip with relevant fiels. An FBX Exported and the resulting blend file.
My hope is that the normals from these exported FBX could be made to work as well as the regular Revit FBX.
Thanks,
Twinmotion FBX Example.zip
system-info.txt
Test FBX import.blend
Added subscriber: @EjnarBrendsdal
Added subscriber: @mano-wii
Changed status from 'Needs Triage' to: 'Confirmed'
I checked different importers.
In fact in Blender the objects have the normal Smooth, but it should be flat or custom.