FBX "Automatic bone rotation" during animation import does not work as promised #76800

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opened 2020-05-16 11:30:51 +02:00 by Tom Weber · 2 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.97

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: blender/blender@375c7dc4ca
Worked: Never

Short description of error
I'm dealing with a professionally authored fbx file of a quadruped. It has been created using max.

This is what it looks like 3ds max:
max.png

I import it using the option "Automatic bone orientation" in blender.
This is what it looks like in blender:
blender.jpg

The pelvis is rotated to the side, and "RigLShoulderBlade" and "RigRShoulderBlade" point towards each other.

I have tried all other (non automatic) bone orientation options, they were even weirder than the automatic option.

Exact steps for others to reproduce the error
Click "File" -> "Import" -> "FBX (.fbx)" -> "animation.FBX"
Use the option "Automatic Bone Rotation".
Compare how the bones are oriented in comparison with the bone orientation in 3ds max.

animation.FBX

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: GeForce GTX 770/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 440.97 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: `blender/blender@375c7dc4ca` Worked: Never **Short description of error** I'm dealing with a professionally authored fbx file of a quadruped. It has been created using max. This is what it looks like 3ds max: ![max.png](https://archive.blender.org/developer/F8538423/max.png) I import it using the option "Automatic bone orientation" in blender. This is what it looks like in blender: ![blender.jpg](https://archive.blender.org/developer/F8538437/blender.jpg) The pelvis is rotated to the side, and "RigLShoulderBlade" and "RigRShoulderBlade" point towards each other. I have tried all other (non automatic) bone orientation options, they were even weirder than the automatic option. **Exact steps for others to reproduce the error** Click "File" -> "Import" -> "FBX (.fbx)" -> "animation.FBX" Use the option "Automatic Bone Rotation". Compare how the bones are oriented in comparison with the bone orientation in 3ds max. [animation.FBX](https://archive.blender.org/developer/F8538433/animation.FBX)
Author

Added subscriber: @tw2020

Added subscriber: @tw2020
Campbell Barton changed title from "Automatic bone rotation" during animation import does not work as promised to FBX "Automatic bone rotation" during animation import does not work as promised 2020-05-18 10:16:56 +02:00

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
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Reference: blender/blender-addons#76800
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