Addon: Tri-lighting is broken on redo [if no camera was present to begin with] #76900
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Reference: blender/blender-addons#76900
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System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 1060 6GB/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87
Blender Version
Broken: version: 2.90 (sub 2), branch: master, commit date: 2020-05-18 11:29, hash:
blender/blender@18dd289e1a
Worked: (newest version of Blender that worked as expected)
Short description of error
tri-lightning Addon will mess up if no camera was previous definded.
Exact steps for others to reproduce the error
delete the camera activate tri-lighting then change the settings.
2020-05-20 02-42-30.mp4
Added subscriber: @Jewls
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Note this has nothing to do with the imported object (can be reproduced with the default Cube).
This only fails when there is no Camera in the scene already.
Then the Addon adds a camera, calls
camera_to_view
and goes into top view [this all works as expected].On redo, the Camera aligns with the top view [this should not happen], thus the following code does senseless things [3 point lighting depends on the camera].
So looks like
camera_to_view
is called again... needs further investigation.Addon: Tri-lighting is broken after importing objectsto Addon: Tri-lighting is broken on redo [if no camera was present to begin with]have updated task description to bring it back to the right track
This issue was referenced by
084eec3697
Changed status from 'Confirmed' to: 'Resolved'