Object Scatter Addon gone bad... #77785
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#77785
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: GeForce GTX 760/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 445.87
Blender Version
Broken: version: 2.83
Worked: 2.82
Short description of error
I was able to use the Object scatter addon in version 2.82 but it either doesn't function as expected or it doesn't function at all, returning errors.
This error I got working on a scene, trying to scatter a few objects across a mesh surface.
This screenshot is from a clean scene where I tried to see if I would get the above errors again. It did its job this time, but left placeholder triangles that I presume are used by the addon to calculate surface tangency.
The addon also needs a setting to determine which rotation axis is to be randomized instead of all 3 axis...
Added subscriber: @ajlanaltug
Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Seems to work fine here in simple tests (in both 2.83 and 2.90 master).
Could you provide your example .blend file (with selection already done, just before executing the operator)?
Also, not sure what this means?
Added subscriber: @JacquesLucke
Hi Jacques Lucke;
Here's a stripped down version of the scene file: SCATTER_KAPUT.rar
Select the objects under the "MICROSCOPIC DEBRIS" collection.
select the "TOP WING ELECTRON MIC CLOSEUP LORES" object as the scatter object.
You'll see that the addon tends to only scatter on the corners of the object and leaves placeholder triangles behind.
The last time I worked on the scene just before I made the bug report, the addon only drew across the surface but gave out the errors that I sent previously. Now, I thought I should reinstall Blender 2.83 just in case I might have overridden the factory default addons the last time with the ones that came with 2.82 when I replaced the addons folder. So now it doesn't spew out any errors like the last time but you'll be able to see it for yourself.
Cheers :)
AJ
Changed status from 'Needs User Info' to: 'Needs Developer To Reproduce'
Changed status from 'Needs Developer To Reproduce' to: 'Archived'
The issue is that the object is so small compared to the density and radius (settings of the Object Scatter) addon. The triangles are a bit annoying here indeed, they should be a bit smaller. However, the should disappear when you render the scene. You can also scale them down manually. Every triangle represents one instanced object.
Things can certainly be improved here, but I won't work on this anytime soon probably.
I could not get the error message yet, that would be a bug.
Ok. Thanks Jacques Lucke.
Cheers;
AJ