FBX TypeError: object of type NoneType
has no len ()"
#78083
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
5 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#78083
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 620 Intel 4.5.0 - Build 24.20.100.6286
Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash:
blender/blender@375c7dc4ca
Worked: (optional)
Dancing.fbx
Short description of error
I want to import into Blender a FBX file but a sign appears, it says "TypeError: object of type
NoneType
has no len ()".I downloaded the file from mixamo
Exact steps for others to reproduce the error
I open import I choose the FBX file and it appears the sign with an error.
I've already solved the problem.
Added subscriber: @Jess-5
Added subscriber: @zenthetiger
Im getting the same error. Not sure what I have done differently from times before when I import a FBX file from Mixamo. How did you solve this issue?
Added subscriber: @Raelx
I get the same error with the attached file grommet5.fbx.
This data originate in PTC Creo, is exported from there as a STEP, STEP is imported into Keyshot, exported from Keyshot as FBX. The FBX opens in Window 3D Viewer. If this one part is in any thing (like large assembly) exported from Creo and flowed thru the same process I get this error upon import to Blender.
Broken in version 2.82, updated to version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash:
blender/blender@211b6c29f7
Same error in 2.83.0
This issue was referenced by
5e564f9304
Added subscribers: @mont29, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm this file wont import.
Looks like the custom normals (
LayerElementNormal
) have no data though [at least this is what is suggested here -- this might actually be more of a problem of the preceeding pipeline than blender's]However, I think we can be act more graceful here, just print a warning and continue @mont29?
Will confirm for now, Diff incoming...
Note: workaround is to just deselect the
Include
>Custom Normals
optionMy problem was that when I imported and the new window was opened, I didn't click on "selected objects" (it´s on the right side under the tab "include").
After that, I could do all the steps and imported my FBX from Mixamo without any problem.
Changed status from 'Confirmed' to: 'Resolved'