FBX TypeError: object of type NoneType has no len ()" #78083

Closed
opened 2020-06-20 22:11:15 +02:00 by Jesica Mariana Verón · 12 comments

System Information
Operating system: Windows-10-10.0.18362-SP0 64 Bits
Graphics card: Intel(R) HD Graphics 620 Intel 4.5.0 - Build 24.20.100.6286

Blender Version
Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: blender/blender@375c7dc4ca
Worked: (optional)
Dancing.fbx
Short description of error
I want to import into Blender a FBX file but a sign appears, it says "TypeError: object of type NoneType has no len ()".
I downloaded the file from mixamo

Exact steps for others to reproduce the error
I open import I choose the FBX file and it appears the sign with an error.

I've already solved the problem.

**System Information** Operating system: Windows-10-10.0.18362-SP0 64 Bits Graphics card: Intel(R) HD Graphics 620 Intel 4.5.0 - Build 24.20.100.6286 **Blender Version** Broken: version: 2.82 (sub 7), branch: master, commit date: 2020-03-12 05:06, hash: `blender/blender@375c7dc4ca` Worked: (optional) [Dancing.fbx](https://archive.blender.org/developer/F8634254/Dancing.fbx) **Short description of error** I want to import into Blender a FBX file but a sign appears, it says "TypeError: object of type `NoneType` has no len ()". I downloaded the file from mixamo **Exact steps for others to reproduce the error** I open import I choose the FBX file and it appears the sign with an error. I've already solved the problem.

Added subscriber: @Jess-5

Added subscriber: @Jess-5

Added subscriber: @zenthetiger

Added subscriber: @zenthetiger

Im getting the same error. Not sure what I have done differently from times before when I import a FBX file from Mixamo. How did you solve this issue?

Im getting the same error. Not sure what I have done differently from times before when I import a FBX file from Mixamo. How did you solve this issue?

Added subscriber: @Raelx

Added subscriber: @Raelx

I get the same error with the attached file grommet5.fbx.

This data originate in PTC Creo, is exported from there as a STEP, STEP is imported into Keyshot, exported from Keyshot as FBX. The FBX opens in Window 3D Viewer. If this one part is in any thing (like large assembly) exported from Creo and flowed thru the same process I get this error upon import to Blender.

Broken in version 2.82, updated to version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: blender/blender@211b6c29f7
Same error in 2.83.0

I get the same error with the attached file [grommet5.fbx](https://archive.blender.org/developer/F8641128/grommet5.fbx). This data originate in PTC Creo, is exported from there as a STEP, STEP is imported into Keyshot, exported from Keyshot as FBX. The FBX opens in Window 3D Viewer. If this one part is in any thing (like large assembly) exported from Creo and flowed thru the same process I get this error upon import to Blender. Broken in version 2.82, updated to version: 2.83.0, branch: master, commit date: 2020-06-03 14:38, hash: `blender/blender@211b6c29f7` Same error in 2.83.0

This issue was referenced by 5e564f9304

This issue was referenced by 5e564f9304a03380fc97bfad24121289fceb65dc
Member

Added subscribers: @mont29, @lichtwerk

Added subscribers: @mont29, @lichtwerk
Member

Changed status from 'Needs Triage' to: 'Confirmed'

Changed status from 'Needs Triage' to: 'Confirmed'
Member

Can confirm this file wont import.

Looks like the custom normals (LayerElementNormal) have no data though [at least this is what is suggested here -- this might actually be more of a problem of the preceeding pipeline than blender's]

However, I think we can be act more graceful here, just print a warning and continue @mont29?
Will confirm for now, Diff incoming...

Can confirm this file wont import. Looks like the custom normals (`LayerElementNormal`) have no data though [at least this is what is suggested here -- this might actually be more of a problem of the preceeding pipeline than blender's] However, I think we can be act more graceful here, just print a warning and continue @mont29? Will confirm for now, Diff incoming...
Member

Note: workaround is to just deselect the Include > Custom Normals option

Note: workaround is to just deselect the `Include` > `Custom Normals` option

In #78083#963401, @zenthetiger wrote:
Im getting the same error. Not sure what I have done differently from times before when I import a FBX file from Mixamo. How did you solve this issue?

My problem was that when I imported and the new window was opened, I didn't click on "selected objects" (it´s on the right side under the tab "include").

After that, I could do all the steps and imported my FBX from Mixamo without any problem.

> In #78083#963401, @zenthetiger wrote: > Im getting the same error. Not sure what I have done differently from times before when I import a FBX file from Mixamo. How did you solve this issue? My problem was that when I imported and the new window was opened, I didn't click on "selected objects" (it´s on the right side under the tab "include"). After that, I could do all the steps and imported my FBX from Mixamo without any problem.
Member

Changed status from 'Confirmed' to: 'Resolved'

Changed status from 'Confirmed' to: 'Resolved'
Philipp Oeser self-assigned this 2020-06-26 14:10:21 +02:00
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Reference: blender/blender-addons#78083
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