Sun Position addon resets Sky Texture sun position #78618
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Reference: blender/blender-addons#78618
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System Information
Operating system: centos 8.1-1.1911.0.9.el8.x86_64
Graphics card: 2X GP102 [TITAN Xp]
Blender Version
Broken: 2.90.0 Alpha, cad98923d006, master, 2020-07-03-03:23:03, as found on the splash screen)
Short description of error
I'm using a Sky Texture, with the Nishita method, as the world lighting environment. Whenever I go to render, either within the UI, or via command line, blender resets the Sun Elevation value, and Sun Rotation value to 67.2 (67.1799d), and 2.69(2.68749d) respectively.
This seems to be happening only when the "Sun Positon" addon is enabled. When disabled the problem goes away.
Exact steps for others to reproduce the error
Enable the "Sun Position" addon.
Open a new blender scene, set the Render Engine to cycles. Head to the shading tab. Switch from "Object" to "World" in the node graph. Add a Sky Texture node, connect the color output to the color input of the Background node that's default. Verify it's set to Nishita mode. Change the Sun Elevation and Sun Rotation to different values. Start a render.
SkyTextureBugReport.blend
Added subscriber: @montoyatim01
blender/blender#85001 was marked as duplicate of this issue
blender/blender#82190 was marked as duplicate of this issue
blender/blender#81363 was marked as duplicate of this issue
blender/blender#81512 was marked as duplicate of this issue
blender/blender#81256 was marked as duplicate of this issue
blender/blender#79629 was marked as duplicate of this issue
blender/blender#79585 was marked as duplicate of this issue
Added subscriber: @Alaska
Changed status from 'Needs Triage' to: 'Archived'
This is because by default the
sun position
add-on takes control of the sky texture node. And so when you go to render, the sky texture sun position is reset to the values chosen with thesun position
add-on.To fix this, do one of these two things:
sun position
add-on (as you described in your report)sun position
add-on from controlling the sky texture node. This can be done by clicking on theX
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