Sun Position addon resets Sky Texture sun position #78618

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opened 2020-07-05 00:10:55 +02:00 by Timothy Montoya · 18 comments

System Information
Operating system: centos 8.1-1.1911.0.9.el8.x86_64
Graphics card: 2X GP102 [TITAN Xp]

Blender Version
Broken: 2.90.0 Alpha, cad98923d006, master, 2020-07-03-03:23:03, as found on the splash screen)

Short description of error
I'm using a Sky Texture, with the Nishita method, as the world lighting environment. Whenever I go to render, either within the UI, or via command line, blender resets the Sun Elevation value, and Sun Rotation value to 67.2 (67.1799d), and 2.69(2.68749d) respectively.

This seems to be happening only when the "Sun Positon" addon is enabled. When disabled the problem goes away.

Exact steps for others to reproduce the error
Enable the "Sun Position" addon.
Open a new blender scene, set the Render Engine to cycles. Head to the shading tab. Switch from "Object" to "World" in the node graph. Add a Sky Texture node, connect the color output to the color input of the Background node that's default. Verify it's set to Nishita mode. Change the Sun Elevation and Sun Rotation to different values. Start a render.

SkyTextureBugReport.blend

**System Information** Operating system: centos 8.1-1.1911.0.9.el8.x86_64 Graphics card: 2X GP102 [TITAN Xp] **Blender Version** Broken: 2.90.0 Alpha, cad98923d006, master, 2020-07-03-03:23:03, as found on the splash screen) **Short description of error** I'm using a Sky Texture, with the Nishita method, as the world lighting environment. Whenever I go to render, either within the UI, or via command line, blender resets the Sun Elevation value, and Sun Rotation value to 67.2 (67.1799d), and 2.69(2.68749d) respectively. This seems to be happening only when the "Sun Positon" addon is enabled. When disabled the problem goes away. **Exact steps for others to reproduce the error** Enable the "Sun Position" addon. Open a new blender scene, set the Render Engine to cycles. Head to the shading tab. Switch from "Object" to "World" in the node graph. Add a Sky Texture node, connect the color output to the color input of the Background node that's default. Verify it's set to Nishita mode. Change the Sun Elevation and Sun Rotation to different values. Start a render. [SkyTextureBugReport.blend](https://archive.blender.org/developer/F8664656/SkyTextureBugReport.blend)

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blender/blender#85001 was marked as duplicate of this issue

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blender/blender#82190 was marked as duplicate of this issue

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Changed status from 'Needs Triage' to: 'Archived'

Changed status from 'Needs Triage' to: 'Archived'
Alaska self-assigned this 2020-07-05 00:48:14 +02:00
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This is because by default the sun position add-on takes control of the sky texture node. And so when you go to render, the sky texture sun position is reset to the values chosen with the sun position add-on.

To fix this, do one of these two things:

  1. Disable the sun position add-on (as you described in your report)
  2. Stop the sun position add-on from controlling the sky texture node. This can be done by clicking on the X icon found here:

Screenshot from 2020-07-05 10-47-24.png

This is because by default the `sun position` add-on takes control of the sky texture node. And so when you go to render, the sky texture sun position is reset to the values chosen with the `sun position` add-on. To fix this, do one of these two things: 1. Disable the `sun position` add-on (as you described in your report) 2. Stop the `sun position` add-on from controlling the sky texture node. This can be done by clicking on the `X` icon found here: ![Screenshot from 2020-07-05 10-47-24.png](https://archive.blender.org/developer/F8664725/Screenshot_from_2020-07-05_10-47-24.png)

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Reference: blender/blender-addons#78618
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