gltf / glb-export: 2nd level hierarchy selections can't be exported #80460
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Reference: blender/blender-addons#80460
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System Information
Blender version: 2.90.0, branch: master, commit date: 2020-08-31 11:26, hash: 0330d1af29c0, type: Release
build date: 2020-08-31, 10:00:13
platform: Windows
renderer: 'GeForce GTX 1080 Ti/PCIe/SSE2'
version: '4.5.0 NVIDIA 442.59'
Short description of error
Exact steps for others to reproduce the error
Notes
The problem: Only object hierarchies, that are in the scene root can be exported, sub hierarchies can't.
Expectation: Make it possible to export any single selected object or group selections, from any hierarchy location.
Example File and Screenshot
blb_export_bug01.blend
Added subscriber: @ChristophWerner
Added subscribers: @JulienDuroure, @lichtwerk
Changed status from 'Needs Triage' to: 'Confirmed'
Can confirm.
@JulienDuroure : this is not a known limitation, is it?
This is a known issue.
Root cause: We traverse the object tree from root objects. So traversing stops when find a not selected object. Other issue : only local matrix are exported, so starting not at root is not possible for now
Some tests are in progress to have a better solution. See discussion here : https://github.com/KhronosGroup/glTF-Blender-IO/pull/1126
So there is a chance this will be fixed sometime? Would be good for a fluent workflow.
Sure it will be fixed sometime. But not planned yet on short timeline.
Changed status from 'Confirmed' to: 'Resolved'
This is now fixed after commit
33eae7da67