Blender Viewer node appears with 0.5 strength in Node Wrangler but… #81990
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Reference: blender/blender-addons#81990
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System Information
Operating system: Windows-7-6.1.7601-SP1 64 Bits
Graphics card: GeForce GTX 660 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 456.71
Blender Version
Broken: version: 2.83.7, branch: master, commit date: 2020-09-30 06:12, hash:
blender/blender@192e591af9
Worked: 2.91.0 + addon version 3.37
Addon Information
Name: Node Wrangler (3, 36)
Author: Bartek Skorupa, Greg Zaal, Sebastian Koenig, Christian Brinkmann, Florian Meyer
Short description of error
When I press {key Ctrl Shift Click} on node, Viewer node appears with Strength 0.5 instead 1.
Replacing older addon by newer version do not change situation. Strength still .5
Added subscriber: @Vyach
Addon: Node Wrangler. Viewer node appears with 0.5 strength.to Blender Viewer node appears with 0.5 strength in Node Wrangler but…Added subscriber: @lichtwerk
Changed status from 'Needs Triage' to: 'Needs User Info'
Cannot reproduce in 2.83.7
Does this happen in any file/nodetree?
Is this only an issue in 2.83.7? Do other previous https://download.blender.org/release/ work?
Note 3.37 added support viewers inside nodegroups
8dbd8a8d92
, but I doubt this is related?@lichtwerk Okay, I found the reason.
Looks like it is smart feature, not a bug.
Strength of output node changes to compensate current exposition.
But as far as exposition do not work with Scene lights/world enabled, it causes issues in this case.
I mean this: blender/blender#81991 (Viewport, option Scene Ligts and Scene world influence to color management.)
So in this case it is about addon design, I think.
Ah, yes.
Will have a look at blender/blender#81991 next, might be the case that if blender/blender#81991 is solved, this report would be solved, too?
@lichtwerk
Yep. Anyway blender/blender#81991 should be solved before this.
And I am not sure it is a bug. We need to call addon developer.
Changed status from 'Needs User Info' to: 'Needs Triage'
Changed status from 'Needs Triage' to: 'Archived'
So, while it is unfortunate that we have this thing going on with blender/blender#81991, I think the Addon generally does the right thing.
And we cannot really work around it because you could have multiple viewports with different settings for
Scene Lights
/Scene World
, so it would be arbitrary.Afraid we have to close this (but feel free to comment again if you'd have a way around this)