FBX exporter not exporting textures if material is not principled shader #82967
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Reference: blender/blender-addons#82967
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System Information
Operating system: Linux-5.9.8-arch1-1-x86_64-with-arch 64 Bits
Graphics card: Radeon RX 590 Series (POLARIS10, DRM 3.39.0, 5.9.8-arch1-1, LLVM 11.0.0) X.Org 4.6 (Core Profile) Mesa 20.2.2
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-10-27 14:27, hash:
blender/blender@90e12e823f
Short description of error
I have a textured mesh using a material not using principled shader, instead it uses a diffuse node, but the textures are not exported.
I could change the material setup to use principled shader manually, is there an automatic way to convert diffuse and glosy materials to principled?
Textures_not_exported_to_fbx.blend
Exact steps for others to reproduce the error
Thanks in advance!
Added subscriber: @JorgeGasconPerez
I have found more information in the console, the traces of the FBX exporter say:
Added subscriber: @rjg
Changed status from 'Needs Triage' to: 'Archived'
Thank you for your report. This is a known limitation and documented in Blender's manual. Only the Principled BSDF is supported for the purpose of exporting a material.
Aah, thank you very much for your quick response. Robert!!
Ok, I will try to convert these materials to principled shader, thanks a lot.
@Harry-Kunz Fixed. Link is now https://docs.blender.org/manual/en/latest/addons/import_export/node_shaders_info.html