Transparency incorrectly imported from FBX files #83395
Labels
No Label
Interest
Animation & Rigging
Interest
Blender Cloud
Interest
Collada
Interest
Core
Interest
Documentation
Interest
Eevee & Viewport
Interest
Geometry Nodes
Interest
Grease Pencil
Interest
Import and Export
Interest
Modeling
Interest
Modifiers
Interest
Nodes & Physics
Interest
Pipeline, Assets & IO
Interest
Platforms, Builds, Tests & Devices
Interest
Python API
Interest
Rendering & Cycles
Interest
Sculpt, Paint & Texture
Interest
Translations
Interest
User Interface
Interest
UV Editing
Interest
VFX & Video
Meta
Good First Issue
Meta
Papercut
Module
Add-ons (BF-Blender)
Module
Add-ons (Community)
Platform
Linux
Platform
macOS
Platform
Windows
Priority
High
Priority
Low
Priority
Normal
Priority
Unbreak Now!
Status
Archived
Status
Confirmed
Status
Duplicate
Status
Needs Info from Developers
Status
Needs Information from User
Status
Needs Triage
Status
Resolved
Type
Bug
Type
Design
Type
Known Issue
Type
Patch
Type
Report
Type
To Do
No Milestone
No project
No Assignees
3 Participants
Notifications
Due Date
No due date set.
Dependencies
No dependencies set.
Reference: blender/blender-addons#83395
Loading…
Reference in New Issue
Block a user
No description provided.
Delete Branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
System Information
Operating system: Linux-5.9.10-arch1-1-x86_64-with-arch 64 Bits
Graphics card: Radeon RX 590 Series (POLARIS10, DRM 3.39.0, 5.9.10-arch1-1, LLVM 11.0.0) X.Org 4.6 (Core Profile) Mesa 20.2.3
Blender Version
Broken: version: 2.92.0 Alpha, branch: master, commit date: 2020-10-27 14:27, hash:
blender/blender@90e12e823f
Short description of error
If I import a fbx file that has transparent meshes, they are imported in Blender as "Opaque" with an Alpha value of 1.0,
Exact steps for others to reproduce the error
Toad.zip
Decompress and Import the attached .fbx file in Blender
(Or download it from https://sketchfab.com/3d-models/draft-sci-fi-toad-coursework-xyz-school-515075b671a74954930602becfb859ab)
The imported material of the cockpit glass is configured as "Opaque" and it has an Alpha of 1.0![shot-2020-12-04_12-24-45.jpg](https://archive.blender.org/developer/F9476679/shot-2020-12-04_12-24-45.jpg)
When it should be configured as "Alpha Clip", "Alpha Hashed" or "Alpha Blend" and have an Alpha value close to 0.0.
Thanks a lot!
Added subscriber: @JorgeGasconPerez
Added subscriber: @EAW
Just a note: The gITF version of this sci-fi-toad imports as expected, with a colored alpha blended material.
Added subscriber: @OmarEmaraDev
Changed status from 'Needs Triage' to: 'Needs User Info'
Looking at a dump of the FBX file, that material have an opacity of 1. So could it just be that the file doesn't contain the transparency information? Can you try to open it in any other software and see if transparency is detected?
Hi Omar,
You are right, apologies for not having seen it before.
That means that the problem is at Sketchfab exporter, could this ticket be closed?
Thank you very much
Changed status from 'Needs User Info' to: 'Archived'