PBR_Perfect addon for perfect materials #84348

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opened 2021-01-03 15:11:08 +01:00 by GALI RAVI PRAVEEN · 2 comments

(All you want to do is press create material)
PBR_Perfect is an addon for the blender V2.9 to make a node setup automatically by the addon for suitably chosen image textures like albedo/diffuse, normal, and others. The main and special feature in this addon is that it will create a real bump to the mesh(both in Eevee and Cycles) when you select the high-efficiency mode. The location for the UI of this addon is in 3D VIEW named PBR_Perfect(toggle by pressing N, click for UI Menu), the options provided are the name of the material that you want to create, map names, Normal map strength, Bump efficiency, Render Engine selection, and create material option. You can check yourself if you want to find out how this setup is done by selecting even a single texture and clicking the Create Material button. For now, read this documentation completely to understand it more. (Note: There will be a temporary option called Shape)

Lets first discuss the special features, first in Eevee i.e real-time displacement this was done based on the technique used by Ben(bbbn19) this is nothing but making the displacement possible in Eevee(Eevee Img)by simply making the layers of the data of displacement(by choosing high efficiency and render engine as Eevee) by using some modifiers like an array(can change count accordingly), subdivision along with some tweaks in UV map and shader editor(Nodesetup Eevee).

Remember, here there will be an option called Shape where you need to choose a square thing(like a plane, square, etc ) or not a square thing this basically decides to select simple in subdivision modifier. Also important make sure that you won't change the name of the UV map that your original object has at the beginning. You can change some settings like strength and midlevel in node editor using this

The second one is also similar to the first but this is done in cycles(Cycles Img) by activating the experimental mode (mesh Img) and selecting both bump and displacement in material settings(Nodesetup cycles).

Check here(with images in GitHub wiki) one of the Nodesetups done in Eevee and Cycles in both medium efficiency(https://github.com/grpnpraveen/PBR_Perfect-Add-on/wiki). (Setup)PBR_Perfect.zip

THE ABOVE ADD ON IS FORBlender 2.90.1


PBR_Perfect.zip

This add-on is for Blender 2.91.2

(All you want to do is press create material) PBR_Perfect is an addon for the blender V2.9 to make a node setup automatically by the addon for suitably chosen image textures like albedo/diffuse, normal, and others. The main and special feature in this addon is that it will create a real bump to the mesh(both in Eevee and Cycles) when you select the high-efficiency mode. The location for the UI of this addon is in 3D VIEW named PBR_Perfect(toggle by pressing N, click for UI Menu), the options provided are the name of the material that you want to create, map names, Normal map strength, Bump efficiency, Render Engine selection, and create material option. You can check yourself if you want to find out how this setup is done by selecting even a single texture and clicking the Create Material button. For now, read this documentation completely to understand it more. (Note: There will be a temporary option called Shape) Lets first discuss the special features, first in Eevee i.e real-time displacement this was done based on the technique used by Ben(bbbn19) this is nothing but making the displacement possible in Eevee(Eevee Img)by simply making the layers of the data of displacement(by choosing high efficiency and render engine as Eevee) by using some modifiers like an array(can change count accordingly), subdivision along with some tweaks in UV map and shader editor(Nodesetup Eevee). Remember, here there will be an option called Shape where you need to choose a square thing(like a plane, square, etc ) or not a square thing this basically decides to select simple in subdivision modifier. Also important make sure that you won't change the name of the UV map that your original object has at the beginning. You can change some settings like strength and midlevel in node editor using this The second one is also similar to the first but this is done in cycles(Cycles Img) by activating the experimental mode (mesh Img) and selecting both bump and displacement in material settings(Nodesetup cycles). Check here(with images in GitHub wiki) one of the Nodesetups done in Eevee and Cycles in both medium efficiency(https://github.com/grpnpraveen/PBR_Perfect-Add-on/wiki). (Setup)[PBR_Perfect.zip](https://archive.blender.org/developer/F9549019/PBR_Perfect.zip) THE ABOVE ADD ON IS FOR**Blender 2.90.1** -------------------------------------------------------------- [PBR_Perfect.zip](https://archive.blender.org/developer/F9592400/PBR_Perfect.zip) This add-on is for **Blender 2.91.2**

Added subscriber: @grpnpraveen

Added subscriber: @grpnpraveen

There are two add-ons for two versions ofBlender 2.90.1 and Blender 2.91.2

There are two add-ons for two versions of**Blender 2.90.1 and Blender 2.91.2**
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Reference: blender/blender-addons#84348
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